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H7SeqAct_ChangeHeroOwner

Class in MMH7Game · MMH7Game.H7SeqAct_ChangeHeroOwner · native

Object › SequenceObject › SequenceOp › SequenceAction › H7SeqAct_ManipulateHeroes › H7SeqAct_ChangeHeroOwner

Using it from Lua
h7.find_all("H7SeqAct_ChangeHeroOwner")            -- live instances
h7.find_class("MMH7Game.H7SeqAct_ChangeHeroOwner")   -- the class
h7.hook("MMH7Game.H7SeqAct_ChangeHeroOwner.Activated", fn)

Properties

NameTypeNotes
mNewOwnerH7StructsAndEnumsNative.EPlayerNumberprotected

Functions

NameDeclaration
Activatedfunction Activated()
GetObjClassVersionstatic event int GetObjClassVersion()

Default values

ObjName="Change Owner of Hero/Army"

Inherited

FromMembers
H7SeqAct_ManipulateHeroesProperties: mInteractingHeroObjects, mPlayerTargetType, mTargetArea, mTargetArmy, mTargetPlayer, mUseInteractingArmy, mUseTargetPlayer
Functions: GetObjClassVersion, GetTargetArmies
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions