H7SeqAct_ChangeHeroAggressiveness¶
Class in MMH7Game · MMH7Game.H7SeqAct_ChangeHeroAggressiveness · native
Object › SequenceObject › SequenceOp › SequenceAction › H7SeqAct_ManipulateHeroes › H7SeqAct_ChangeHeroAggressiveness
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mNewAggressiveness | H7StructsAndEnumsNative.EHeroAiAggressiveness | protected |
Functions¶
| Name | Declaration |
|---|---|
Activated | function Activated() |
GetObjClassVersion | static event int GetObjClassVersion() |
Default values¶
Inherited¶
| From | Members |
|---|---|
| H7SeqAct_ManipulateHeroes | Properties: mInteractingHeroObjects, mPlayerTargetType, mTargetArea, mTargetArmy, mTargetPlayer, mUseInteractingArmy, mUseTargetPlayer Functions: GetObjClassVersion, GetTargetArmies |
| SequenceAction | 3 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |