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H7SeqAct_SetUnitAIControl

Class in MMH7Game · MMH7Game.H7SeqAct_SetUnitAIControl · native

Object › SequenceObject › SequenceOp › SequenceAction › H7SeqAct_SetUnitAIControl

Implements: H7IAliasable, H7IActionable

Using it from Lua
h7.find_all("H7SeqAct_SetUnitAIControl")            -- live instances
h7.find_class("MMH7Game.H7SeqAct_SetUnitAIControl")   -- the class
h7.hook("MMH7Game.H7SeqAct_SetUnitAIControl.Activated", fn)

Properties

NameTypeNotes
mArmyH7AdventureArmyprotected
mCreaturesarray<H7Creature>protected
mPlayerH7StructsAndEnumsNative.EPlayerNumberprotected

Functions

NameDeclaration
Activatedevent Activated()
GetObjClassVersionstatic event int GetObjClassVersion()

Default values

mPlayer=EPlayerNumber.PN_PLAYER_1
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Army",LinkVar="None",PropertyName="mArmy",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bAllowAnyTy...
ObjName="Set AI Unit Control"
ObjCategory="H7Actions_Player"

Inherited

FromMembers
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions