SeqAct_SetActiveAnimChild¶
Class in Engine · Engine.SeqAct_SetActiveAnimChild · native
Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_SetActiveAnimChild
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
BlendTime | float | |
ChildIndex | int | |
NodeName | name |
Default values¶
ObjName="Set Active Anim Child"
ObjCategory="Anim"
InputLinks(0)=(LinkDesc="Activate")
BlendTime = 0.25
Inherited¶
| From | Members |
|---|---|
| SequenceAction | 3 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |