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H7SeqAct_ChangeTownAiSettings

Class in MMH7Game · MMH7Game.H7SeqAct_ChangeTownAiSettings · native

Object › SequenceObject › SequenceOp › SequenceAction › H7SeqAct_ChangeTownAiSettings

Implements: H7IAliasable, H7IActionable, H7IRandomPropertyOwner

Using it from Lua
h7.find_all("H7SeqAct_ChangeTownAiSettings")            -- live instances
h7.find_class("MMH7Game.H7SeqAct_ChangeTownAiSettings")   -- the class
h7.hook("MMH7Game.H7SeqAct_ChangeTownAiSettings.Activated", fn)

Properties

NameTypeNotes
mEnableDevelopTownbool
mEnableHireHeroesbool
mEnableRecruitmentbool
mEnableTradebool
mInHibernationbool
mTownH7Town

Functions

NameDeclaration
Activatedevent Activated()
GetObjClassVersionstatic event int GetObjClassVersion()
UpdateRandomPropertiesfunction UpdateRandomProperties(Object randomObject, Object hatchedObject)

Default values

VariableLinks=none
ObjName="Change Town AI Settings"
ObjCategory="H7Actions_Town"

Inherited

FromMembers
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions