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H7SeqAct_ManipulateDestructibleState

Class in MMH7Game · MMH7Game.H7SeqAct_ManipulateDestructibleState · native

Object › SequenceObject › SequenceOp › SequenceAction › H7SeqAct_ManipulateDestructibleState

Implements: H7IAliasable, H7IActionable

Using it from Lua
h7.find_all("H7SeqAct_ManipulateDestructibleState")            -- live instances
h7.find_class("MMH7Game.H7SeqAct_ManipulateDestructibleState")   -- the class
h7.hook("MMH7Game.H7SeqAct_ManipulateDestructibleState.Activated", fn)

Properties

NameTypeNotes
mManipulatedActorH7GameplayFracturedMeshActor
mManipulatedInterfaceActorH7IDestructible

Functions

NameDeclaration
Activatedevent Activated()
GetObjClassVersionstatic event int GetObjClassVersion()

Default values

bCallHandler=false
InputLinks(0)=(LinkDesc="Destroy",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)
InputLinks(1)=(LinkDesc="Repair",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)
InputLinks(2)=(LinkDesc="Cancel current reparation/destruction",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Destructible object",LinkVar="None",PropertyName="mManipulatedActor",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,Cach...
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Destructible site",LinkVar="None",PropertyName="mManipulatedInterfaceActor",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX...
ObjName="Manipulate Destructible State"
ObjCategory="H7Actions_Destructible"

Inherited

FromMembers
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions