H7SeqAct_ManipulateDestructibleState¶
Class in MMH7Game · MMH7Game.H7SeqAct_ManipulateDestructibleState · native
Object › SequenceObject › SequenceOp › SequenceAction › H7SeqAct_ManipulateDestructibleState
Implements: H7IAliasable, H7IActionable
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mManipulatedActor | H7GameplayFracturedMeshActor | |
mManipulatedInterfaceActor | H7IDestructible |
Functions¶
| Name | Declaration |
|---|---|
Activated | event Activated() |
GetObjClassVersion | static event int GetObjClassVersion() |
Default values¶
bCallHandler=false
InputLinks(0)=(LinkDesc="Destroy",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)
InputLinks(1)=(LinkDesc="Repair",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)
InputLinks(2)=(LinkDesc="Cancel current reparation/destruction",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Destructible object",LinkVar="None",PropertyName="mManipulatedActor",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,Cach...
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Destructible site",LinkVar="None",PropertyName="mManipulatedInterfaceActor",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX...
ObjName="Manipulate Destructible State"
ObjCategory="H7Actions_Destructible"
Inherited¶
| From | Members |
|---|---|
| SequenceAction | 3 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |