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H7GameplayFracturedMeshActor

Class in MMH7Game · MMH7Game.H7GameplayFracturedMeshActor · native

Object › Actor › FracturedStaticMeshActor › H7FracturedMeshActor › H7GameplayFracturedMeshActor

Subclasses: H7FracturedWalkableObject

Using it from Lua
h7.find_all("H7GameplayFracturedMeshActor")            -- live instances
h7.find_class("MMH7Game.H7GameplayFracturedMeshActor")   -- the class
h7.hook("MMH7Game.H7GameplayFracturedMeshActor.BlockTiles", fn)

Properties

NameTypeNotes
ChangingTerrainAreaPrimitiveComponent
mDestroySoundEventAkEventprotected
mInInitboolprotected
mIsDestroyingboolprotected
mIsFracturedboolprotected
mIsFXRepairingboolprotected
mIsRepairingboolprotected
mIsSinkingboolprotected
mManipulatorsarray<H7DestructibleObjectManipulator>protected
mRebuildMatsarray<MaterialInstanceConstant>
mRepairEffectParticleSystem
mRepairPercentfloatprotected
mRepairSoundEventAkEventprotected
mRepairSpeedfloatprotected
mSinkTimefloatprotected
OnBreak_CellsToChangearray<H7AdventureMapCell>
OnBreak_CellsToChangeInitialModifiersarray<H7StructsAndEnumsNative.ECellMovementType>
OnBreak_NewMovementModifierH7StructsAndEnumsNative.ECellMovementType

Functions

NameDeclaration
BlockTilesfunction BlockTiles()
GetManipulatorsfunction array<H7DestructibleObjectManipulator> GetManipulators()
Initevent Init()
IsArmyOnTilesfunction bool IsArmyOnTiles()
IsDestroyingfunction bool IsDestroying()
IsFracturedfunction bool IsFractured()
IsRepairingfunction bool IsRepairing()
OnBlockfunction OnBlock()
OnUnblockfunction OnUnblock()
PostBeginPlaysimulated event PostBeginPlay()
RebuildFXfunction RebuildFX()
SetDestroyingfunction SetDestroying(bool IsDestroying)
SetFracturedfunction SetFractured(bool IsFractured)
SetRepairingfunction SetRepairing(bool IsRepairing)
TakeDamagesimulated event TakeDamage(int Damage, Controller EventInstigator, Vector HitLocation, Vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser)
Tickevent Tick(float DeltaTime)
UnBlockTilesfunction UnBlockTiles()

Inherited

FromMembers
H7FracturedMeshActorProperties: FracActor, FracParts, mIsClone, mLightEnv, mOriginalMeshLoc, mOriginalMeshRot
Functions: Destroyed, Fracture, IsClone, OnToggle, PostBeginPlay, RestoreTransform, SetIsClone, SetOriginalTransform, TakeDamage
FracturedStaticMeshActor16 properties, 20 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions