H7GameplayFracturedMeshActor¶
Class in MMH7Game · MMH7Game.H7GameplayFracturedMeshActor · native
Object › Actor › FracturedStaticMeshActor › H7FracturedMeshActor › H7GameplayFracturedMeshActor
Subclasses: H7FracturedWalkableObject
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
ChangingTerrainArea | PrimitiveComponent | |
mDestroySoundEvent | AkEvent | protected |
mInInit | bool | protected |
mIsDestroying | bool | protected |
mIsFractured | bool | protected |
mIsFXRepairing | bool | protected |
mIsRepairing | bool | protected |
mIsSinking | bool | protected |
mManipulators | array<H7DestructibleObjectManipulator> | protected |
mRebuildMats | array<MaterialInstanceConstant> | |
mRepairEffect | ParticleSystem | |
mRepairPercent | float | protected |
mRepairSoundEvent | AkEvent | protected |
mRepairSpeed | float | protected |
mSinkTime | float | protected |
OnBreak_CellsToChange | array<H7AdventureMapCell> | |
OnBreak_CellsToChangeInitialModifiers | array<H7StructsAndEnumsNative.ECellMovementType> | |
OnBreak_NewMovementModifier | H7StructsAndEnumsNative.ECellMovementType |
Functions¶
| Name | Declaration |
|---|---|
BlockTiles | function BlockTiles() |
GetManipulators | function array<H7DestructibleObjectManipulator> GetManipulators() |
Init | event Init() |
IsArmyOnTiles | function bool IsArmyOnTiles() |
IsDestroying | function bool IsDestroying() |
IsFractured | function bool IsFractured() |
IsRepairing | function bool IsRepairing() |
OnBlock | function OnBlock() |
OnUnblock | function OnUnblock() |
PostBeginPlay | simulated event PostBeginPlay() |
RebuildFX | function RebuildFX() |
SetDestroying | function SetDestroying(bool IsDestroying) |
SetFractured | function SetFractured(bool IsFractured) |
SetRepairing | function SetRepairing(bool IsRepairing) |
TakeDamage | simulated event TakeDamage(int Damage, Controller EventInstigator, Vector HitLocation, Vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser) |
Tick | event Tick(float DeltaTime) |
UnBlockTiles | function UnBlockTiles() |
Inherited¶
| From | Members |
|---|---|
| H7FracturedMeshActor | Properties: FracActor, FracParts, mIsClone, mLightEnv, mOriginalMeshLoc, mOriginalMeshRot Functions: Destroyed, Fracture, IsClone, OnToggle, PostBeginPlay, RestoreTransform, SetIsClone, SetOriginalTransform, TakeDamage |
| FracturedStaticMeshActor | 16 properties, 20 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |