AddControllingArmy | native function AddControllingArmy(H7AdventureArmy A) |
AddNeighbour | function AddNeighbour(H7AdventureMapCell cell) |
DataChanged | function DataChanged(optional string cause) |
DrawAoC | function DrawAoC() |
GetAbilityManager | function H7AbilityManager GetAbilityManager() |
GetAdventureObject | function H7AdventureObject GetAdventureObject() |
GetAreaOfControl | function int GetAreaOfControl() |
GetArmy | function H7AdventureArmy GetArmy() |
GetBuffManager | function H7BuffManager GetBuffManager() |
GetCombatMapName | function string GetCombatMapName() |
GetControllingArmies | function array<H7AdventureArmy> GetControllingArmies() |
GetEffectManager | function H7EffectManager GetEffectManager() |
GetEventManager | native function H7EventManager GetEventManager() |
GetGridOwner | function H7AdventureMapGridController GetGridOwner() |
GetHostileArmy | native function H7AdventureArmy GetHostileArmy(H7Player dasPlayer) |
GetName | function string GetName() |
GetNeighbours | function array<H7AdventureMapCell> GetNeighbours() |
GetPreparedAbility | function H7BaseAbility GetPreparedAbility() |
GetShip | function H7Ship GetShip() |
GetTargetable | function H7IEffectTargetable GetTargetable(optional bool ignoreDeadCreatures = false) |
GetTeleporter | function H7Teleporter GetTeleporter() |
GetVisitableSite | function H7VisitableSite GetVisitableSite() |
HasHostileArmy | native function bool HasHostileArmy(H7Player dasPlayer) |
HasPickable | function bool HasPickable() |
InitCell | native function InitCell() |
IsBlocked | function bool IsBlocked(optional H7AdventureArmy ignoreArmy) |
IsNeighbour | function bool IsNeighbour(H7AdventureMapCell cell) |
IsShoreCell | function bool IsShoreCell() |
IsSurroundedByImpassable | native function bool IsSurroundedByImpassable() |
IsTeleporterEntrance | function bool IsTeleporterEntrance() |
PrepareAbility | function PrepareAbility(H7BaseAbility Ability) |
RegisterArmy | native function RegisterArmy(H7AdventureArmy newArmy) |
RegisterShip | event RegisterShip(H7Ship newShip) |
RemoveControllingArmy | native function RemoveControllingArmy(H7AdventureArmy A) |
RemoveNeighbour | function RemoveNeighbour(H7AdventureMapCell cell) |
SetAdventureObject | function SetAdventureObject(H7AdventureObject O) |
SetAreaOfControl | function SetAreaOfControl(int area) |
SetGridOwner | function SetGridOwner(H7AdventureMapGridController newGrid) |
SetHasPickable | function SetHasPickable(bool HasPickable) |
SetNeighbours | function SetNeighbours(array<H7AdventureMapCell> newNeighbours) |
SetShoreCell | function SetShoreCell(bool shore) |
SetTeleporter | function SetTeleporter(H7Teleporter porter) |
SetVisitableSite | function SetVisitableSite(H7VisitableSite Site) |
UnregisterArmy | native function UnregisterArmy(H7AdventureArmy armyToRemove, optional H7AdventureMapCell newDestinationCell) |
UnregisterShip | event UnregisterShip(H7Ship shipToRemove) |
UsePreparedAbility | function UsePreparedAbility(H7IEffectTargetable Target) |