H7EditorAdventureTile¶
Class in MMH7Game · MMH7Game.H7EditorAdventureTile · native
Object › H7BaseCell › H7EditorAdventureTile
Subclasses: H7AdventureMapCell
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
BlockingOverridenStatus | int | |
CombatListLayerInfoIndex | int | |
IsAoCBorder | bool | |
IsShoreTile | bool | |
IsWet | bool | |
mAreaOfControl | int | |
mCameraHeight | float | |
mDefendableSiteOnTop | H7IDefendable | |
mForcedCombatMapLine | string | private |
mFoWOverrideState | H7StructsAndEnumsNative.EFoWOverrideState | |
mInteractorList | array<H7IAdventureMapCellInteractor> | |
mMovementType | H7StructsAndEnumsNative.ECellMovementType | privatewrite |
mSourceLayerCellData | H7AdventureLayerCellProperty | private |
mTargetableSite | H7TargetableSite | |
mVisitableSite | H7VisitableSite |
Functions¶
| Name | Declaration |
|---|---|
GetMovementCost | native function float GetMovementCost() |
GetSourceLayerCellData | function H7AdventureLayerCellProperty GetSourceLayerCellData() |
PickAppropriateCombatMap | function string PickAppropriateCombatMap() |
PickRandomStringFromArray | function string PickRandomStringFromArray(array |
PickRandomStringFromLine | function string PickRandomStringFromLine(string inputline) |
SetMovementType | native function SetMovementType(H7StructsAndEnumsNative.ECellMovementType mNewMovementType) |
SetNewLayerData | native function SetNewLayerData(H7AdventureLayerCellProperty newCellLayerData) |