H7AdventureObject¶
Class in MMH7Game · MMH7Game.H7AdventureObject · native
Object › Actor › SkeletalMeshActor › SkeletalMeshCinematicActor › SkeletalMeshActorMAT › H7EditorMapObject › H7AdventureObject
Implements: H7IQuestTarget
Subclasses: H7RandomCreatureStack, H7TargetableSite, H7VisitableSite
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
frameCount | float | protected |
mFloatRotationIntensity | float | protected |
mFloatSwayIntensity | float | protected |
Mid | int | protected |
mIsFloating | bool | protected |
mOriginalLocation | Vector | protected |
mPassabilityType | H7StructsAndEnumsNative.EPassabilityType | const |
Functions¶
| Name | Declaration |
|---|---|
AddQuestFlag | function AddQuestFlag() |
ClearQuestFlag | function ClearQuestFlag() |
GetCellsUnderMe | native function GetCellsUnderMe(out array<H7AdventureMapCell> outCells) |
GetCurrentPosition | function H7AdventureMapCell GetCurrentPosition() |
GetName | event string GetName() |
GetQuestTargetID | function int GetQuestTargetID() |
InitAdventureObject | event InitAdventureObject() |
IsFloating | function bool IsFloating() |
IsHidden | function bool IsHidden() |
IsMovable | function bool IsMovable() |
OnDoubleClick | function OnDoubleClick() |
OnLeftClick | function OnLeftClick() |
OnRightClick | function OnRightClick() |
OnVisit | function OnVisit(out H7AdventureHero Hero) |
PostBeginPlay | simulated function PostBeginPlay() |
ReferenceSelfToCells | native function ReferenceSelfToCells() |
SetFloating | function SetFloating(bool newFloating, float floatRot, float floatSway) |
UpdateFloating | native function UpdateFloating(float DeltaTime) |
Default values¶
mFloatRotationIntensity=30.0000000
mFloatSwayIntensity=0.3000000
AnimNodeSeqComp=AnimNodeSequence'Default__H7AdventureObject.AnimNode'
Inherited¶
| From | Members |
|---|---|
| H7EditorMapObject | Properties: AnimNodeSeqComp, mDynamicLightEnv, mFX, mHideMeshAndFX, mMesh, mShouldOutlineSkelMesh, mSnapToGroundType, mSnapType, mTerrainOffset Functions: GetFX, GetMesh, GetMeshComp, SetMesh, SetShouldHideMeshAndFX, SetVisibility, ToggleVisibility |
| SkeletalMeshActorMAT | 1 properties, 13 functions |
| SkeletalMeshCinematicActor | 0 properties, 0 functions |
| SkeletalMeshActor | 15 properties, 28 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |