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SkeletalMeshActorMAT

Class in Engine · Engine.SkeletalMeshActorMAT · native, placeable

Object › Actor › SkeletalMeshActor › SkeletalMeshCinematicActor › SkeletalMeshActorMAT

Subclasses: H7EditorMapObject, H7SiegeMapDecoration, H7Unit, SkeletalMeshActorMATSpawnable, SkeletalMeshActorMATWalkable

Using it from Lua
h7.find_all("SkeletalMeshActorMAT")            -- live instances
h7.find_class("Engine.SkeletalMeshActorMAT")   -- the class
h7.hook("Engine.SkeletalMeshActorMAT.CacheAnimNodes", fn)

Properties

NameTypeNotes
SlotNodesarrayno declaration: type is approximate

Functions

NameDeclaration
CacheAnimNodessimulated function CacheAnimNodes()
ClearAnimNodessimulated function ClearAnimNodes()
Destroyedsimulated event Destroyed()
FinishAnimControlsimulated event FinishAnimControl(InterpGroup InInterpGroup)
MAT_SetAnimPositionnative function MAT_SetAnimPosition(name SlotName, int ChannelIndex, name InAnimSeqName, float InPosition, bool bFireNotifies, bool bLooping, bool bEnableRootMotion)
MAT_SetAnimWeightsnative function MAT_SetAnimWeights()
MAT_SetMorphWeightnative function MAT_SetMorphWeight(name MorphNodeName, float MorphWeight)
MAT_SetSkelControlScalenative function MAT_SetSkelControlScale(name SkelControlName, float Scale)
MAT_SetSkelControlStrengthnative function MAT_SetSkelControlStrength(name SkelControlName, float ControlStrength)
PostInitAnimTreesimulated event PostInitAnimTree(SkeletalMeshComponent SkelComp)
SetAnimPositionsimulated event SetAnimPosition(name SlotName, int ChannelIndex, name InAnimSeqName, float InPosition, bool bFireNotifies, bool bLooping, bool bEnableRootMotion)
SetMorphWeightsimulated event SetMorphWeight(name MorphNodeName, float MorphWeight)
SetSkelControlScalesimulated event SetSkelControlScale(name SkelControlName, float Scale)

Inherited

FromMembers
SkeletalMeshCinematicActor0 properties, 0 functions
SkeletalMeshActor15 properties, 28 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions