SkeletalMeshActorMAT¶
Class in Engine · Engine.SkeletalMeshActorMAT · native, placeable
Object › Actor › SkeletalMeshActor › SkeletalMeshCinematicActor › SkeletalMeshActorMAT
Subclasses: H7EditorMapObject, H7SiegeMapDecoration, H7Unit, SkeletalMeshActorMATSpawnable, SkeletalMeshActorMATWalkable
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
SlotNodes | array | no declaration: type is approximate |
Functions¶
| Name | Declaration |
|---|---|
CacheAnimNodes | simulated function CacheAnimNodes() |
ClearAnimNodes | simulated function ClearAnimNodes() |
Destroyed | simulated event Destroyed() |
FinishAnimControl | simulated event FinishAnimControl(InterpGroup InInterpGroup) |
MAT_SetAnimPosition | native function MAT_SetAnimPosition(name SlotName, int ChannelIndex, name InAnimSeqName, float InPosition, bool bFireNotifies, bool bLooping, bool bEnableRootMotion) |
MAT_SetAnimWeights | native function MAT_SetAnimWeights() |
MAT_SetMorphWeight | native function MAT_SetMorphWeight(name MorphNodeName, float MorphWeight) |
MAT_SetSkelControlScale | native function MAT_SetSkelControlScale(name SkelControlName, float Scale) |
MAT_SetSkelControlStrength | native function MAT_SetSkelControlStrength(name SkelControlName, float ControlStrength) |
PostInitAnimTree | simulated event PostInitAnimTree(SkeletalMeshComponent SkelComp) |
SetAnimPosition | simulated event SetAnimPosition(name SlotName, int ChannelIndex, name InAnimSeqName, float InPosition, bool bFireNotifies, bool bLooping, bool bEnableRootMotion) |
SetMorphWeight | simulated event SetMorphWeight(name MorphNodeName, float MorphWeight) |
SetSkelControlScale | simulated event SetSkelControlScale(name SkelControlName, float Scale) |
Inherited¶
| From | Members |
|---|---|
| SkeletalMeshCinematicActor | 0 properties, 0 functions |
| SkeletalMeshActor | 15 properties, 28 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |