SkeletalMeshComponent¶
Class in Engine · Engine.SkeletalMeshComponent · native, config, editinlinenew
Object › Component › ActorComponent › PrimitiveComponent › MeshComponent › SkeletalMeshComponent
Using it from Lua
Enums¶
EAnimRotationOnly
EARO_AnimSet = 0, EARO_ForceEnabled = 1, EARO_ForceDisabled = 2
EBoneVisibilityStatus
BVS_HiddenByParent = 0, BVS_Visible = 1, BVS_ExplicitlyHidden = 2
EFaceFXBlendMode
FXBM_Overwrite = 0, FXBM_Additive = 1
EFaceFXRegOp
FXRO_Add = 0, FXRO_Multiply = 1, FXRO_Replace = 2
EInstanceWeightUsage
IWU_PartialSwap = 0, IWU_FullSwap = 1
EMaxDistanceScaleMode
MDSM_Multiply = 0, MDSM_Substract = 1
EPhysBodyOp
PBO_None = 0, PBO_Term = 1, PBO_Disable = 2
ERootMotionMode
RMM_Translate = 0, RMM_Velocity = 1, RMM_Ignore = 2, RMM_Accel = 3, RMM_Relative = 4
ERootMotionRotationMode
RMRM_Ignore = 0, RMRM_RotateActor = 1
Structs¶
ActiveMorph
| Field | Type |
|---|---|
Target | MorphTarget |
Weight | float |
Attachment
| Field | Type |
|---|---|
Component | ActorComponent |
BoneName | name |
RelativeLocation | vector |
RelativeRotation | rotator |
RelativeScale | vector |
Defaults
RelativeScale=(X=1,Y=1,Z=1)BonePair
| Field | Type |
|---|---|
Bones | name[2] |
SkelMeshComponentLODInfo
| Field | Type |
|---|---|
HiddenMaterials | array |
bNeedsInstanceWeightUpdate | bool |
bAlwaysUseInstanceWeights | bool |
InstanceWeightUsage | EInstanceWeightUsage |
InstanceWeightIdx | int |
Properties¶
| Name | Type | Notes |
|---|---|---|
AccumulatedDroppedDeltaTime | float | const, transient |
ActiveCurveMorphs | array<ActiveMorph> | transient |
ActiveMorphs | array<ActiveMorph> | transient |
AnimAlwaysTickArray | array<AnimNode> | const, transient |
AnimationLODDistanceFactor | float | |
AnimationLODFrameRate | int | |
Animations | AnimNode | const |
AnimRotationOnly | EAnimRotationOnly | |
AnimSets | array<AnimSet> | |
AnimTickArray | array<AnimNode> | const, transient |
AnimTickRelevancyArray | array | const, transient |
AnimTickWeightsArray | array | const, transient |
AnimTreeTemplate | AnimTree | const |
ApexClothing | pointer | const, transient, native |
ApexClothingCollisionRBChannel | ERBCollisionChannel | const |
ApexClothingRBChannel | ERBCollisionChannel | const |
ApexClothingRBCollideWithChannels | RBCollisionChannelContainer | const |
AttachedToSkelComponent | SkeletalMeshComponent | |
Attachments | array<Attachment> | const |
bAlwaysUseInstanceWeights | bool | const, transient |
bAnimTreeInitialised | bool | const, transient |
bAttachClothVertsToBaseBody | bool | |
bAutoFreezeApexClothingWhenNotRendered | bool | |
bAutoFreezeClothWhenNotRendered | bool | |
bAutoFreezeSoftBodyWhenNotRendered | bool | |
bCacheAnimSequenceNodes | bool | |
bCanHighlightSelectedSections | bool | transient |
bChartDistanceFactor | bool | |
bClothAwakeOnStartup | bool | |
bClothBaseVelClamp | bool | |
bClothBaseVelInterp | bool | |
bClothFrozen | bool | const |
bClothPositionalDampening | bool | |
bClothUseCompartment | bool | const |
bClothWindRelativeToOwner | bool | |
bComponentUseFixedSkelBounds | bool | |
bConsiderAllBodiesForBounds | bool | |
bDisableClothCollision | bool | const |
bDisableFaceFX | bool | |
bDisableFaceFXMaterialInstanceCreation | bool | |
bDisableWarningWhenAnimNotFound | bool | |
bDisplayBones | int | |
bEnableClothSimulation | bool | const |
bEnableFullAnimWeightBodies | bool | transient |
bEnableLineCheckWithBounds | bool | |
bEnableSoftBodySimulation | bool | const |
bForceDiscardRootMotion | bool | |
bForceMeshObjectUpdate | bool | transient, private |
bForceRawOffset | int | |
bForceRefpose | int | |
bForceUpdateAttachmentsInTick | bool | |
bForceWireframe | int | |
bHasHadPhysicsBlendedIn | bool | const |
bHasPhysicsAssetInstance | bool | const |
bHasValidBodies | bool | const, transient |
bHideSkin | int | |
bIgnoreControllers | int | |
bIgnoreControllersWhenNotRendered | bool | |
bInterpolateBoneAtoms | bool | const, transient |
bIsClothOnStaticObject | bool | |
bLocalSpaceWind | bool | |
bNeedsInstanceWeightUpdate | bool | const, transient |
bNeedsToDeleteHitMask | bool | const, transient |
bNoSkeletonUpdate | bool | |
bNotifyRootMotionProcessed | bool | |
bNotUpdatingKinematicDueToDistance | bool | const |
bOldForceRefPose | int | |
BoneVisibilityStates | array | const, transient |
bOverrideAttachmentOwnerVisibility | bool | |
bPauseAnims | bool | |
bPerBoneMotionBlur | bool | |
bPerBoneVolumeEffects | bool | |
bProcessingRootMotion | bool | transient |
bRecentlyRendered | bool | transient |
bRequiredBonesUpToDate | int | transient |
bRMMOneFrameDelay | INT | const |
bRootMotionExtractedNotify | bool | |
bRootMotionModeChangeNotify | bool | |
bShowPrePhysBones | int | |
bSkelCompFixed | bool | const |
bSkipAllUpdateWhenPhysicsAsleep | bool | |
bSkipGetBoneAtoms | bool | const, transient |
bSkipInitClothing | bool | const, transient |
bSkipTickAnimNodes | bool | const, transient |
bSoftBodyAwakeOnStartup | bool | |
bSoftBodyFrozen | bool | const |
bSoftBodyUseCompartment | bool | const |
bSyncActorLocationToRootRigidBody | bool | |
bTickAnimNodesWhenNotRendered | bool | |
bTransformFromAnimParent | int | |
bUpdateComposeSkeletonPasses | bool | const, transient |
bUpdatedFixedClothVerts | bool | |
bUpdateJointsFromAnimation | bool | |
bUpdateKinematicBonesFromAnimation | bool | |
bUpdateMorphWhenParentAnimComponentExists | bool | |
bUpdateSkelWhenNotRendered | bool | |
bUseBoundsFromParentAnimComponent | bool | |
bUseRawData | bool | const |
bUseSingleBodyPhysics | int | const |
bUseTickOptimization | bool | const |
bValidTemporarySavedAnimSets | bool | const, transient, native |
CachedAtomsTag | int | const, transient |
CachedFaceFxAkEvent | Object | no declaration: type is approximate |
CachedFaceFXAudioComp | AudioComponent | |
CachedLocalAtoms | array | const, transient, native |
CachedSpaceBases | array | const, transient, native |
ChunkIndexPreview | int | transient |
ClothAttachmentTearFactor | float | const |
ClothBaseVelClampRange | vector | |
ClothBlendMaxDistanceFactor | float | |
ClothBlendMinDistanceFactor | float | |
ClothBlendWeight | float | |
ClothDirtyBufferFlag | int | |
ClothDynamicBlendWeight | float | |
ClothExternalForce | vector | const |
ClothForceScale | float | const |
ClothImpulseScale | float | |
ClothMeshIndexData | array | const |
ClothMeshNormalData | array<vector> | const |
ClothMeshParentData | array | const |
ClothMeshPosData | array<vector> | const |
ClothMeshWeldedIndexData | array | const, transient, native |
ClothMeshWeldedNormalData | array<vector> | const, transient, native |
ClothMeshWeldedPosData | array<vector> | const, transient, native |
ClothRBChannel | ERBCollisionChannel | const |
ClothRBCollideWithChannels | RBCollisionChannelContainer | const |
ClothSim | pointer | const, transient, native |
ClothWind | vector | |
ComponentDroppedDeltaTime | float | const, transient |
ComposeOrderedRequiredBones | array | no declaration: type is approximate |
CustomSortAlternateIndexMode | byte | transient |
FaceFXActorInstance | pointer | transient, native |
FaceFXBlendMode | EFaceFXBlendMode | |
ForcedLodModel | int | |
FramesPhysicsAsleep | int | transient |
FrozenLocalToWorldPos | vector | const |
FrozenLocalToWorldRot | rotator | const |
GlobalAnimRateScale | float | |
InitTag | int | const, transient |
InstanceVertexWeightBones | array<BonePair> | const, transient, native |
LastClothLocation | vector | const, transient |
LastDropRate | int | const, transient |
LastDropRateChange | float | const, transient |
LimitMaterial | material | |
LineCheckBoundsScale | vector | |
LocalAtoms | array | const, transient, native |
LocalToWorldBoneAtom | boneatom | const, transient |
LODInfo | array<SkelMeshComponentLODInfo> | const, transient |
LowUpdateFrameRate | INT | const, globalconfig |
MaxDistanceFactor | float | const |
MaxPosDampRange | Vector | |
MaxPosDampScale | Vector | |
MeshObject | pointer | const, transient, native |
MinDistanceForClothReset | float | const |
MinDistFactorForKinematicUpdate | float | |
MinLodModel | int | |
MinPosDampRange | Vector | |
MinPosDampScale | Vector | |
MorphSets | array<MorphTargetSet> | |
MorphTargetIndexMap | map | const, native |
MorphTargetsQueried | array | transient |
NumClothMeshIndices | int | |
NumClothMeshParentIndices | int | |
NumClothMeshVerts | int | |
NumSoftBodyTetraIndices | int | |
NumSoftBodyTetraVerts | int | |
OldPendingRMM | ERootMotionMode | |
OldPredictedLODLevel | int | |
ParentAnimComponent | SkeletalMeshComponent | const |
ParentBoneMap | array | const, transient, native |
PendingRMM | ERootMotionMode | |
PhysicsAsset | PhysicsAsset | const |
PhysicsAssetInstance | PhysicsAssetInstance | const, transient |
PhysicsWeight | float | |
PostPhysSkelControlIndex | array | const, transient |
PredictedLODLevel | int | |
PreviousRMM | ERootMotionMode | const |
ProgressiveDrawingFraction | float | transient |
RequiredBones | array | no declaration: type is approximate |
RootBoneTranslation | Vector | const, transient |
RootMotionAccelScale | vector | |
RootMotionDelta | BoneAtom | transient |
RootMotionMode | ERootMotionMode | |
RootMotionRotationMode | ERootMotionRotationMode | |
RootMotionVelocity | Vector | transient |
SceneIndex | int | const, transient, native |
SectionIndexPreview | int | transient |
SkelControlIndex | array | const, transient |
SkelControlTickArray | array | no declaration: type is approximate |
SkeletalMesh | SkeletalMesh | |
SkipRateForTickAnimNodesAndGetBoneAtoms | int | const, transient |
SoftBodyASVPlane | pointer | const, transient, native |
SoftBodyImpulseScale | float | |
SoftBodyRBChannel | ERBCollisionChannel | const |
SoftBodyRBCollideWithChannels | RBCollisionChannelContainer | const |
SoftBodySceneIndex | int | const, transient, native |
SoftBodySim | pointer | const, transient, native |
SoftBodyTetraIndexData | array | const |
SoftBodyTetraPosData | array<vector> | const |
SpaceBases | array | const, transient, native |
StreamingDistanceMultiplier | float | |
TemporarySavedAnimSets | array<AnimSet> | const, transient, native |
TickCount | int | const |
TickTag | int | const, transient |
WindVelocity | vector | |
WindVelocityBlendTime | float | |
WireframeColor | Color |
Functions¶
| Name | Declaration |
|---|---|
AddInstanceVertexWeightBoneParented | final native function AddInstanceVertexWeightBoneParented(name BoneName, optional bool bPairWithParent = TRUE) |
AllAnimNodes | final native iterator function AllAnimNodes(class<AnimNode> BaseClass, out AnimNode Node) |
AttachClothToCollidingShapes | final native simulated function AttachClothToCollidingShapes(bool AttatchTwoWay, bool AttachTearable) |
AttachComponent | final native function AttachComponent(ActorComponent Component, name BoneName, optional vector RelativeLocation, optional rotator RelativeRotation, optional vector RelativeScale) |
AttachComponentToSocket | final native function AttachComponentToSocket(ActorComponent Component, name SocketName) |
AttachedComponents | final native iterator function AttachedComponents(class<ActorComponent> BaseClass, out ActorComponent OutComponent) |
BoneIsChildOf | final native function bool BoneIsChildOf(name BoneName, name ParentBoneName) |
BreakConstraint | final simulated function BreakConstraint(Vector Impulse, Vector HitLocation, Name InBoneName, optional bool bVelChange) |
CreateForceField | event bool CreateForceField(const AnimNotify_Forcefield AnimNotifyData) |
DeclareFaceFXRegister | final native function DeclareFaceFXRegister(string RegName) |
DetachComponent | final native function DetachComponent(ActorComponent Component) |
EnableClothValidBounds | final native simulated function EnableClothValidBounds(bool IfEnableClothValidBounds) |
FindAnimNode | final native function AnimNode FindAnimNode(name InNodeName) |
FindAnimSequence | final native function AnimSequence FindAnimSequence(Name AnimSeqName) |
FindBodyInstanceNamed | final native function RB_BodyInstance FindBodyInstanceNamed(Name BoneName) |
FindClosestBone | final native function name FindClosestBone(vector TestLocation, optional out vector BoneLocation, optional float IgnoreScale) |
FindComponentAttachedToBone | final native function ActorComponent FindComponentAttachedToBone(name InBoneName) |
FindConstraintBoneName | final native function name FindConstraintBoneName(int ConstraintIndex) |
FindConstraintIndex | final native function int FindConstraintIndex(name ConstraintName) |
FindInstanceVertexweightBonePair | final native function int FindInstanceVertexweightBonePair(BonePair Bones) |
FindMorphNode | final native function MorphNodeBase FindMorphNode(name InNodeName) |
FindMorphTarget | final native function MorphTarget FindMorphTarget(Name MorphTargetName) |
FindSkelControl | final native function SkelControlBase FindSkelControl(name InControlName) |
ForceApexClothingTeleport | final native simulated function ForceApexClothingTeleport() |
ForceApexClothingTeleportAndReset | final native simulated function ForceApexClothingTeleportAndReset() |
ForceSkelUpdate | final native function ForceSkelUpdate() |
GetAnimLength | final function float GetAnimLength(Name AnimSeqName) |
GetAnimRateByDuration | final function float GetAnimRateByDuration(Name AnimSeqName, float Duration) |
GetBoneAxis | final native function vector GetBoneAxis(name BoneName, EAxis Axis) |
GetBoneLocation | final native function vector GetBoneLocation(name BoneName, optional int Space) |
GetBoneMatrix | final native function matrix GetBoneMatrix(int BoneIndex) |
GetBoneName | final native function name GetBoneName(int BoneIndex) |
GetBoneNames | final native function GetBoneNames(out array |
GetBoneQuaternion | final native function quat GetBoneQuaternion(name BoneName, optional int Space) |
GetBonesWithinRadius | final native function bool GetBonesWithinRadius(Vector Origin, FLOAT Radius, INT TraceFlags, out array |
GetClosestCollidingBoneLocation | final native function vector GetClosestCollidingBoneLocation(vector TestLocation, bool bCheckZeroExtent, bool bCheckNonZeroExtent) |
GetClothAttachmentResponseCoefficient | final native simulated function float GetClothAttachmentResponseCoefficient() |
GetClothAttachmentTearFactor | final native simulated function float GetClothAttachmentTearFactor() |
GetClothBendingStiffness | final native simulated function float GetClothBendingStiffness() |
GetClothCollisionResponseCoefficient | final native simulated function float GetClothCollisionResponseCoefficient() |
GetClothDampingCoefficient | final native simulated function float GetClothDampingCoefficient() |
GetClothFlags | final native simulated function int GetClothFlags() |
GetClothFriction | final native simulated function float GetClothFriction() |
GetClothPressure | final native simulated function float GetClothPressure() |
GetClothSleepLinearVelocity | final native simulated function float GetClothSleepLinearVelocity() |
GetClothSolverIterations | final native simulated function int GetClothSolverIterations() |
GetClothStretchingStiffness | final native simulated function float GetClothStretchingStiffness() |
GetClothTearFactor | final native simulated function float GetClothTearFactor() |
GetClothThickness | final native simulated function float GetClothThickness() |
GetFaceFXRegister | final native function float GetFaceFXRegister(string RegName) |
GetParentBone | final native function name GetParentBone(name BoneName) |
GetPosition | native function vector GetPosition() |
GetRefPosePosition | final native function vector GetRefPosePosition(int BoneIndex) |
GetRotation | native function rotator GetRotation() |
GetSocketBoneName | final native function Name GetSocketBoneName(Name InSocketName) |
GetSocketByName | final native function SkeletalMeshSocket GetSocketByName(Name InSocketName) |
GetSocketWorldLocationAndRotation | final native function bool GetSocketWorldLocationAndRotation(name InSocketName, out vector OutLocation, optional out rotator OutRotation, optional int Space) |
GetTransformMatrix | final native function Matrix GetTransformMatrix() |
HideBone | final native function HideBone(int BoneIndex, EPhysBodyOp PhysBodyOption) |
HideBoneByName | final native function HideBoneByName(name BoneName, EPhysBodyOp PhysBodyOption) |
InitMorphTargets | final native function InitMorphTargets() |
InitSkelControls | final native function InitSkelControls() |
IsBoneHidden | final native function bool IsBoneHidden(int BoneIndex) |
IsComponentAttached | final native function bool IsComponentAttached(ActorComponent Component, optional Name BoneName) |
IsPlayingFaceFXAnim | final native function bool IsPlayingFaceFXAnim() |
MatchRefBone | final native function int MatchRefBone(name BoneName) |
PlayAnim | function PlayAnim(name AnimName, optional float Duration, optional bool bLoop, optional bool bRestartIfAlreadyPlaying = true, optional float StartTime = 0.0f, optional bool bPlayBackwards = false) |
PlayFaceFXAnim | final native function bool PlayFaceFXAnim(FaceFXAnimSet FaceFXAnimSetRef, string AnimName, string GroupName, SoundCue SoundCueToPlay) |
PlayParticleEffect | event bool PlayParticleEffect(const AnimNotify_PlayParticleEffect AnimNotifyData) |
RemoveInstanceVertexWeightBoneParented | final native function RemoveInstanceVertexWeightBoneParented(name BoneName) |
ResetClothVertsToRefPose | final native simulated function ResetClothVertsToRefPose() |
RestoreSavedAnimSets | final native function RestoreSavedAnimSets() |
SaveAnimSets | final native function SaveAnimSets() |
SetAnimTreeTemplate | final native function SetAnimTreeTemplate(AnimTree NewTemplate) |
SetAttachClothVertsToBaseBody | final native simulated function SetAttachClothVertsToBaseBody(bool bAttachVerts) |
SetClothAttachmentResponseCoefficient | final native simulated function SetClothAttachmentResponseCoefficient(float ClothAttachmentResponseCoefficient) |
SetClothAttachmentTearFactor | final native simulated function SetClothAttachmentTearFactor(float ClothAttachTearFactor) |
SetClothBendingStiffness | final native simulated function SetClothBendingStiffness(float ClothBendingStiffness) |
SetClothCollisionResponseCoefficient | final native simulated function SetClothCollisionResponseCoefficient(float ClothCollisionResponseCoefficient) |
SetClothDampingCoefficient | final native simulated function SetClothDampingCoefficient(float ClothDampingCoefficient) |
SetClothExternalForce | final native simulated function SetClothExternalForce(vector InForce) |
SetClothFlags | final native simulated function SetClothFlags(int ClothFlags) |
SetClothFriction | final native simulated function SetClothFriction(float ClothFriction) |
SetClothFrozen | final native simulated function SetClothFrozen(bool bNewFrozen) |
SetClothPosition | final native simulated function SetClothPosition(vector ClothOffSet) |
SetClothPressure | final native simulated function SetClothPressure(float ClothPressure) |
SetClothSleep | final native simulated function SetClothSleep(bool IfClothSleep) |
SetClothSleepLinearVelocity | final native simulated function SetClothSleepLinearVelocity(float ClothSleepLinearVelocity) |
SetClothSolverIterations | final native simulated function SetClothSolverIterations(int ClothSolverIterations) |
SetClothStretchingStiffness | final native simulated function SetClothStretchingStiffness(float ClothStretchingStiffness) |
SetClothTearFactor | final native simulated function SetClothTearFactor(float ClothTearFactor) |
SetClothThickness | final native simulated function SetClothThickness(float ClothThickness) |
SetClothValidBounds | final native simulated function SetClothValidBounds(vector ClothValidBoundsMin, vector ClothValidBoundsMax) |
SetClothVelocity | final native simulated function SetClothVelocity(vector VelocityOffSet) |
SetEnableClothingSimulation | final native simulated function SetEnableClothingSimulation(bool bInEnable) |
SetEnableClothSimulation | final native simulated function SetEnableClothSimulation(bool bInEnable) |
SetFaceFXRegister | final native function SetFaceFXRegister(string RegName, float RegVal, EFaceFXRegOp RegOp, optional float InterpDuration) |
SetFaceFXRegisterEx | final native function SetFaceFXRegisterEx(string RegName, EFaceFXRegOp RegOp, float FirstValue, float FirstInterpDuration, float NextValue, float NextInterpDuration) |
SetForceRefPose | final native simulated function SetForceRefPose(bool bNewForceRefPose) |
SetHasPhysicsAssetInstance | final native function SetHasPhysicsAssetInstance(bool bHasInstance, optional bool bUseCurrentPosition) |
SetMaterial | native function SetMaterial(int ElementIndex, MaterialInterface Material) |
SetParentAnimComponent | final native function SetParentAnimComponent(SkeletalMeshComponent NewParentAnimComp) |
SetPhysicsAsset | final native simulated function SetPhysicsAsset(PhysicsAsset NewPhysicsAsset, optional bool bForceReInit) |
SetSkeletalMesh | final native simulated function SetSkeletalMesh(SkeletalMesh NewMesh, optional bool bKeepSpaceBases) |
SetSoftBodyFrozen | final native simulated function SetSoftBodyFrozen(bool bNewFrozen) |
ShowMaterialSection | final native simulated function ShowMaterialSection(int MaterialID, bool bShow, int LODIndex) |
SkelMeshCompOnParticleSystemFinished | simulated function SkelMeshCompOnParticleSystemFinished(ParticleSystemComponent PSC) |
StopAnim | function StopAnim() |
StopFaceFXAnim | final native function StopFaceFXAnim() |
ToggleInstanceVertexWeights | final native function ToggleInstanceVertexWeights(bool bEnable, INT LODIdx) |
TransformFromBoneSpace | final native function TransformFromBoneSpace(name BoneName, vector InPosition, rotator InRotation, out vector OutPosition, out rotator OutRotation) |
TransformToBoneSpace | final native function TransformToBoneSpace(name BoneName, vector InPosition, rotator InRotation, out vector OutPosition, out rotator OutRotation) |
UnHideBone | final native function UnHideBone(int BoneIndex) |
UnHideBoneByName | final native function UnHideBoneByName(name BoneName) |
UpdateAnimations | final native function UpdateAnimations() |
UpdateClothParams | final native simulated function UpdateClothParams() |
UpdateInstanceVertexWeightBones | final native function UpdateInstanceVertexWeightBones(array<BonePair> BonePairs) |
UpdateMeshForBrokenConstraints | final native simulated function UpdateMeshForBrokenConstraints() |
UpdateParentBoneMap | final native function UpdateParentBoneMap() |
UpdateRBBonesFromSpaceBases | final native function UpdateRBBonesFromSpaceBases(bool bMoveUnfixedBodies, bool bTeleport) |
UpdateSoftBodyParams | final native simulated function UpdateSoftBodyParams() |
WakeSoftBody | final native simulated function WakeSoftBody() |
Default values¶
GlobalAnimRateScale=1.0
TickGroup=TG_PreAsyncWork
RootMotionMode=RMM_Ignore
PreviousRMM=RMM_Ignore
RootMotionRotationMode=RMRM_Ignore
FaceFXBlendMode=FXBM_Additive
AnimRotationOnly=EARO_AnimSet
ChunkIndexPreview=-1
SectionIndexPreview=-1
WireframeColor=(R=221,G=221,B=28,A=255)
bTransformFromAnimParent=1
MinDistFactorForKinematicUpdate=0.0f
bNoSkeletonUpdate=FALSE
bUpdateSkelWhenNotRendered=TRUE
bTickAnimNodesWhenNotRendered=TRUE
bAutoFreezeClothWhenNotRendered=TRUE
bUpdateKinematicBonesFromAnimation=TRUE
bSyncActorLocationToRootRigidBody=TRUE
TickCount=0
bUseTickOptimization=TRUE
bAcceptsStaticDecals=FALSE
bAcceptsDynamicDecals=FALSE
RootMotionAccelScale=(X=1.f,Y=1.f,Z=1.f)
StreamingDistanceMultiplier=1.0
bClothUseCompartment=FALSE
bClothAwakeOnStartup=FALSE
ClothRBChannel=RBCC_Cloth
ClothBlendWeight=1.0
ClothImpulseScale=1.0
ClothBlendMinDistanceFactor=-1.0
ClothAttachmentTearFactor=-1.0
MinDistanceForClothReset=256.f
ApexClothingRBChannel=RBCC_Clothing
ApexClothingCollisionRBChannel=RBCC_ClothingCollision
ApexClothingRBCollideWithChannels=(Default=TRUE,BlockingVolume=TRUE,GameplayPhysics=TRUE,EffectPhysics=TRUE,ClothingCollision=TRUE)
bAutoFreezeApexClothingWhenNotRendered=TRUE
bSoftBodyAwakeOnStartup=FALSE
SoftBodyRBChannel=RBCC_SoftBody
SoftBodyImpulseScale=1.0
bSoftBodyUseCompartment=TRUE
bCacheAnimSequenceNodes=TRUE
LineCheckBoundsScale=(X=1,Y=1,Z=1)
ProgressiveDrawingFraction=1.0
bCanHighlightSelectedSections=false
AnimationLODFrameRate=2
Inherited¶
| From | Members |
|---|---|
| MeshComponent | 1 properties, 6 functions |
| PrimitiveComponent | 107 properties, 46 functions |
| ActorComponent | 7 properties, 4 functions |
| Component | 2 properties, 0 functions |
| Object | 13 properties, 308 functions |