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SkeletalMeshComponent

Class in Engine · Engine.SkeletalMeshComponent · native, config, editinlinenew

Object › Component › ActorComponent › PrimitiveComponent › MeshComponent › SkeletalMeshComponent

Using it from Lua
h7.find_all("SkeletalMeshComponent")            -- live instances
h7.find_class("Engine.SkeletalMeshComponent")   -- the class
h7.hook("Engine.SkeletalMeshComponent.AddInstanceVertexWeightBoneParented", fn)

Enums

EAnimRotationOnly

EARO_AnimSet = 0, EARO_ForceEnabled = 1, EARO_ForceDisabled = 2

EBoneVisibilityStatus

BVS_HiddenByParent = 0, BVS_Visible = 1, BVS_ExplicitlyHidden = 2

EFaceFXBlendMode

FXBM_Overwrite = 0, FXBM_Additive = 1

EFaceFXRegOp

FXRO_Add = 0, FXRO_Multiply = 1, FXRO_Replace = 2

EInstanceWeightUsage

IWU_PartialSwap = 0, IWU_FullSwap = 1

EMaxDistanceScaleMode

MDSM_Multiply = 0, MDSM_Substract = 1

EPhysBodyOp

PBO_None = 0, PBO_Term = 1, PBO_Disable = 2

ERootMotionMode

RMM_Translate = 0, RMM_Velocity = 1, RMM_Ignore = 2, RMM_Accel = 3, RMM_Relative = 4

ERootMotionRotationMode

RMRM_Ignore = 0, RMRM_RotateActor = 1

Structs

ActiveMorph

FieldType
TargetMorphTarget
Weightfloat

Attachment

FieldType
ComponentActorComponent
BoneNamename
RelativeLocationvector
RelativeRotationrotator
RelativeScalevector
Defaults
RelativeScale=(X=1,Y=1,Z=1)

BonePair

FieldType
Bonesname[2]

SkelMeshComponentLODInfo

FieldType
HiddenMaterialsarray
bNeedsInstanceWeightUpdatebool
bAlwaysUseInstanceWeightsbool
InstanceWeightUsageEInstanceWeightUsage
InstanceWeightIdxint

Properties

NameTypeNotes
AccumulatedDroppedDeltaTimefloatconst, transient
ActiveCurveMorphsarray<ActiveMorph>transient
ActiveMorphsarray<ActiveMorph>transient
AnimAlwaysTickArrayarray<AnimNode>const, transient
AnimationLODDistanceFactorfloat
AnimationLODFrameRateint
AnimationsAnimNodeconst
AnimRotationOnlyEAnimRotationOnly
AnimSetsarray<AnimSet>
AnimTickArrayarray<AnimNode>const, transient
AnimTickRelevancyArrayarrayconst, transient
AnimTickWeightsArrayarrayconst, transient
AnimTreeTemplateAnimTreeconst
ApexClothingpointerconst, transient, native
ApexClothingCollisionRBChannelERBCollisionChannelconst
ApexClothingRBChannelERBCollisionChannelconst
ApexClothingRBCollideWithChannelsRBCollisionChannelContainerconst
AttachedToSkelComponentSkeletalMeshComponent
Attachmentsarray<Attachment>const
bAlwaysUseInstanceWeightsboolconst, transient
bAnimTreeInitialisedboolconst, transient
bAttachClothVertsToBaseBodybool
bAutoFreezeApexClothingWhenNotRenderedbool
bAutoFreezeClothWhenNotRenderedbool
bAutoFreezeSoftBodyWhenNotRenderedbool
bCacheAnimSequenceNodesbool
bCanHighlightSelectedSectionsbooltransient
bChartDistanceFactorbool
bClothAwakeOnStartupbool
bClothBaseVelClampbool
bClothBaseVelInterpbool
bClothFrozenboolconst
bClothPositionalDampeningbool
bClothUseCompartmentboolconst
bClothWindRelativeToOwnerbool
bComponentUseFixedSkelBoundsbool
bConsiderAllBodiesForBoundsbool
bDisableClothCollisionboolconst
bDisableFaceFXbool
bDisableFaceFXMaterialInstanceCreationbool
bDisableWarningWhenAnimNotFoundbool
bDisplayBonesint
bEnableClothSimulationboolconst
bEnableFullAnimWeightBodiesbooltransient
bEnableLineCheckWithBoundsbool
bEnableSoftBodySimulationboolconst
bForceDiscardRootMotionbool
bForceMeshObjectUpdatebooltransient, private
bForceRawOffsetint
bForceRefposeint
bForceUpdateAttachmentsInTickbool
bForceWireframeint
bHasHadPhysicsBlendedInboolconst
bHasPhysicsAssetInstanceboolconst
bHasValidBodiesboolconst, transient
bHideSkinint
bIgnoreControllersint
bIgnoreControllersWhenNotRenderedbool
bInterpolateBoneAtomsboolconst, transient
bIsClothOnStaticObjectbool
bLocalSpaceWindbool
bNeedsInstanceWeightUpdateboolconst, transient
bNeedsToDeleteHitMaskboolconst, transient
bNoSkeletonUpdatebool
bNotifyRootMotionProcessedbool
bNotUpdatingKinematicDueToDistanceboolconst
bOldForceRefPoseint
BoneVisibilityStatesarrayconst, transient
bOverrideAttachmentOwnerVisibilitybool
bPauseAnimsbool
bPerBoneMotionBlurbool
bPerBoneVolumeEffectsbool
bProcessingRootMotionbooltransient
bRecentlyRenderedbooltransient
bRequiredBonesUpToDateinttransient
bRMMOneFrameDelayINTconst
bRootMotionExtractedNotifybool
bRootMotionModeChangeNotifybool
bShowPrePhysBonesint
bSkelCompFixedboolconst
bSkipAllUpdateWhenPhysicsAsleepbool
bSkipGetBoneAtomsboolconst, transient
bSkipInitClothingboolconst, transient
bSkipTickAnimNodesboolconst, transient
bSoftBodyAwakeOnStartupbool
bSoftBodyFrozenboolconst
bSoftBodyUseCompartmentboolconst
bSyncActorLocationToRootRigidBodybool
bTickAnimNodesWhenNotRenderedbool
bTransformFromAnimParentint
bUpdateComposeSkeletonPassesboolconst, transient
bUpdatedFixedClothVertsbool
bUpdateJointsFromAnimationbool
bUpdateKinematicBonesFromAnimationbool
bUpdateMorphWhenParentAnimComponentExistsbool
bUpdateSkelWhenNotRenderedbool
bUseBoundsFromParentAnimComponentbool
bUseRawDataboolconst
bUseSingleBodyPhysicsintconst
bUseTickOptimizationboolconst
bValidTemporarySavedAnimSetsboolconst, transient, native
CachedAtomsTagintconst, transient
CachedFaceFxAkEventObjectno declaration: type is approximate
CachedFaceFXAudioCompAudioComponent
CachedLocalAtomsarrayconst, transient, native
CachedSpaceBasesarrayconst, transient, native
ChunkIndexPreviewinttransient
ClothAttachmentTearFactorfloatconst
ClothBaseVelClampRangevector
ClothBlendMaxDistanceFactorfloat
ClothBlendMinDistanceFactorfloat
ClothBlendWeightfloat
ClothDirtyBufferFlagint
ClothDynamicBlendWeightfloat
ClothExternalForcevectorconst
ClothForceScalefloatconst
ClothImpulseScalefloat
ClothMeshIndexDataarrayconst
ClothMeshNormalDataarray<vector>const
ClothMeshParentDataarrayconst
ClothMeshPosDataarray<vector>const
ClothMeshWeldedIndexDataarrayconst, transient, native
ClothMeshWeldedNormalDataarray<vector>const, transient, native
ClothMeshWeldedPosDataarray<vector>const, transient, native
ClothRBChannelERBCollisionChannelconst
ClothRBCollideWithChannelsRBCollisionChannelContainerconst
ClothSimpointerconst, transient, native
ClothWindvector
ComponentDroppedDeltaTimefloatconst, transient
ComposeOrderedRequiredBonesarrayno declaration: type is approximate
CustomSortAlternateIndexModebytetransient
FaceFXActorInstancepointertransient, native
FaceFXBlendModeEFaceFXBlendMode
ForcedLodModelint
FramesPhysicsAsleepinttransient
FrozenLocalToWorldPosvectorconst
FrozenLocalToWorldRotrotatorconst
GlobalAnimRateScalefloat
InitTagintconst, transient
InstanceVertexWeightBonesarray<BonePair>const, transient, native
LastClothLocationvectorconst, transient
LastDropRateintconst, transient
LastDropRateChangefloatconst, transient
LimitMaterialmaterial
LineCheckBoundsScalevector
LocalAtomsarrayconst, transient, native
LocalToWorldBoneAtomboneatomconst, transient
LODInfoarray<SkelMeshComponentLODInfo>const, transient
LowUpdateFrameRateINTconst, globalconfig
MaxDistanceFactorfloatconst
MaxPosDampRangeVector
MaxPosDampScaleVector
MeshObjectpointerconst, transient, native
MinDistanceForClothResetfloatconst
MinDistFactorForKinematicUpdatefloat
MinLodModelint
MinPosDampRangeVector
MinPosDampScaleVector
MorphSetsarray<MorphTargetSet>
MorphTargetIndexMapmapconst, native
MorphTargetsQueriedarraytransient
NumClothMeshIndicesint
NumClothMeshParentIndicesint
NumClothMeshVertsint
NumSoftBodyTetraIndicesint
NumSoftBodyTetraVertsint
OldPendingRMMERootMotionMode
OldPredictedLODLevelint
ParentAnimComponentSkeletalMeshComponentconst
ParentBoneMaparrayconst, transient, native
PendingRMMERootMotionMode
PhysicsAssetPhysicsAssetconst
PhysicsAssetInstancePhysicsAssetInstanceconst, transient
PhysicsWeightfloat
PostPhysSkelControlIndexarrayconst, transient
PredictedLODLevelint
PreviousRMMERootMotionModeconst
ProgressiveDrawingFractionfloattransient
RequiredBonesarrayno declaration: type is approximate
RootBoneTranslationVectorconst, transient
RootMotionAccelScalevector
RootMotionDeltaBoneAtomtransient
RootMotionModeERootMotionMode
RootMotionRotationModeERootMotionRotationMode
RootMotionVelocityVectortransient
SceneIndexintconst, transient, native
SectionIndexPreviewinttransient
SkelControlIndexarrayconst, transient
SkelControlTickArrayarrayno declaration: type is approximate
SkeletalMeshSkeletalMesh
SkipRateForTickAnimNodesAndGetBoneAtomsintconst, transient
SoftBodyASVPlanepointerconst, transient, native
SoftBodyImpulseScalefloat
SoftBodyRBChannelERBCollisionChannelconst
SoftBodyRBCollideWithChannelsRBCollisionChannelContainerconst
SoftBodySceneIndexintconst, transient, native
SoftBodySimpointerconst, transient, native
SoftBodyTetraIndexDataarrayconst
SoftBodyTetraPosDataarray<vector>const
SpaceBasesarrayconst, transient, native
StreamingDistanceMultiplierfloat
TemporarySavedAnimSetsarray<AnimSet>const, transient, native
TickCountintconst
TickTagintconst, transient
WindVelocityvector
WindVelocityBlendTimefloat
WireframeColorColor

Functions

NameDeclaration
AddInstanceVertexWeightBoneParentedfinal native function AddInstanceVertexWeightBoneParented(name BoneName, optional bool bPairWithParent = TRUE)
AllAnimNodesfinal native iterator function AllAnimNodes(class<AnimNode> BaseClass, out AnimNode Node)
AttachClothToCollidingShapesfinal native simulated function AttachClothToCollidingShapes(bool AttatchTwoWay, bool AttachTearable)
AttachComponentfinal native function AttachComponent(ActorComponent Component, name BoneName, optional vector RelativeLocation, optional rotator RelativeRotation, optional vector RelativeScale)
AttachComponentToSocketfinal native function AttachComponentToSocket(ActorComponent Component, name SocketName)
AttachedComponentsfinal native iterator function AttachedComponents(class<ActorComponent> BaseClass, out ActorComponent OutComponent)
BoneIsChildOffinal native function bool BoneIsChildOf(name BoneName, name ParentBoneName)
BreakConstraintfinal simulated function BreakConstraint(Vector Impulse, Vector HitLocation, Name InBoneName, optional bool bVelChange)
CreateForceFieldevent bool CreateForceField(const AnimNotify_Forcefield AnimNotifyData)
DeclareFaceFXRegisterfinal native function DeclareFaceFXRegister(string RegName)
DetachComponentfinal native function DetachComponent(ActorComponent Component)
EnableClothValidBoundsfinal native simulated function EnableClothValidBounds(bool IfEnableClothValidBounds)
FindAnimNodefinal native function AnimNode FindAnimNode(name InNodeName)
FindAnimSequencefinal native function AnimSequence FindAnimSequence(Name AnimSeqName)
FindBodyInstanceNamedfinal native function RB_BodyInstance FindBodyInstanceNamed(Name BoneName)
FindClosestBonefinal native function name FindClosestBone(vector TestLocation, optional out vector BoneLocation, optional float IgnoreScale)
FindComponentAttachedToBonefinal native function ActorComponent FindComponentAttachedToBone(name InBoneName)
FindConstraintBoneNamefinal native function name FindConstraintBoneName(int ConstraintIndex)
FindConstraintIndexfinal native function int FindConstraintIndex(name ConstraintName)
FindInstanceVertexweightBonePairfinal native function int FindInstanceVertexweightBonePair(BonePair Bones)
FindMorphNodefinal native function MorphNodeBase FindMorphNode(name InNodeName)
FindMorphTargetfinal native function MorphTarget FindMorphTarget(Name MorphTargetName)
FindSkelControlfinal native function SkelControlBase FindSkelControl(name InControlName)
ForceApexClothingTeleportfinal native simulated function ForceApexClothingTeleport()
ForceApexClothingTeleportAndResetfinal native simulated function ForceApexClothingTeleportAndReset()
ForceSkelUpdatefinal native function ForceSkelUpdate()
GetAnimLengthfinal function float GetAnimLength(Name AnimSeqName)
GetAnimRateByDurationfinal function float GetAnimRateByDuration(Name AnimSeqName, float Duration)
GetBoneAxisfinal native function vector GetBoneAxis(name BoneName, EAxis Axis)
GetBoneLocationfinal native function vector GetBoneLocation(name BoneName, optional int Space)
GetBoneMatrixfinal native function matrix GetBoneMatrix(int BoneIndex)
GetBoneNamefinal native function name GetBoneName(int BoneIndex)
GetBoneNamesfinal native function GetBoneNames(out array BoneNames)
GetBoneQuaternionfinal native function quat GetBoneQuaternion(name BoneName, optional int Space)
GetBonesWithinRadiusfinal native function bool GetBonesWithinRadius(Vector Origin, FLOAT Radius, INT TraceFlags, out array out_Bones)
GetClosestCollidingBoneLocationfinal native function vector GetClosestCollidingBoneLocation(vector TestLocation, bool bCheckZeroExtent, bool bCheckNonZeroExtent)
GetClothAttachmentResponseCoefficientfinal native simulated function float GetClothAttachmentResponseCoefficient()
GetClothAttachmentTearFactorfinal native simulated function float GetClothAttachmentTearFactor()
GetClothBendingStiffnessfinal native simulated function float GetClothBendingStiffness()
GetClothCollisionResponseCoefficientfinal native simulated function float GetClothCollisionResponseCoefficient()
GetClothDampingCoefficientfinal native simulated function float GetClothDampingCoefficient()
GetClothFlagsfinal native simulated function int GetClothFlags()
GetClothFrictionfinal native simulated function float GetClothFriction()
GetClothPressurefinal native simulated function float GetClothPressure()
GetClothSleepLinearVelocityfinal native simulated function float GetClothSleepLinearVelocity()
GetClothSolverIterationsfinal native simulated function int GetClothSolverIterations()
GetClothStretchingStiffnessfinal native simulated function float GetClothStretchingStiffness()
GetClothTearFactorfinal native simulated function float GetClothTearFactor()
GetClothThicknessfinal native simulated function float GetClothThickness()
GetFaceFXRegisterfinal native function float GetFaceFXRegister(string RegName)
GetParentBonefinal native function name GetParentBone(name BoneName)
GetPositionnative function vector GetPosition()
GetRefPosePositionfinal native function vector GetRefPosePosition(int BoneIndex)
GetRotationnative function rotator GetRotation()
GetSocketBoneNamefinal native function Name GetSocketBoneName(Name InSocketName)
GetSocketByNamefinal native function SkeletalMeshSocket GetSocketByName(Name InSocketName)
GetSocketWorldLocationAndRotationfinal native function bool GetSocketWorldLocationAndRotation(name InSocketName, out vector OutLocation, optional out rotator OutRotation, optional int Space)
GetTransformMatrixfinal native function Matrix GetTransformMatrix()
HideBonefinal native function HideBone(int BoneIndex, EPhysBodyOp PhysBodyOption)
HideBoneByNamefinal native function HideBoneByName(name BoneName, EPhysBodyOp PhysBodyOption)
InitMorphTargetsfinal native function InitMorphTargets()
InitSkelControlsfinal native function InitSkelControls()
IsBoneHiddenfinal native function bool IsBoneHidden(int BoneIndex)
IsComponentAttachedfinal native function bool IsComponentAttached(ActorComponent Component, optional Name BoneName)
IsPlayingFaceFXAnimfinal native function bool IsPlayingFaceFXAnim()
MatchRefBonefinal native function int MatchRefBone(name BoneName)
PlayAnimfunction PlayAnim(name AnimName, optional float Duration, optional bool bLoop, optional bool bRestartIfAlreadyPlaying = true, optional float StartTime = 0.0f, optional bool bPlayBackwards = false)
PlayFaceFXAnimfinal native function bool PlayFaceFXAnim(FaceFXAnimSet FaceFXAnimSetRef, string AnimName, string GroupName, SoundCue SoundCueToPlay)
PlayParticleEffectevent bool PlayParticleEffect(const AnimNotify_PlayParticleEffect AnimNotifyData)
RemoveInstanceVertexWeightBoneParentedfinal native function RemoveInstanceVertexWeightBoneParented(name BoneName)
ResetClothVertsToRefPosefinal native simulated function ResetClothVertsToRefPose()
RestoreSavedAnimSetsfinal native function RestoreSavedAnimSets()
SaveAnimSetsfinal native function SaveAnimSets()
SetAnimTreeTemplatefinal native function SetAnimTreeTemplate(AnimTree NewTemplate)
SetAttachClothVertsToBaseBodyfinal native simulated function SetAttachClothVertsToBaseBody(bool bAttachVerts)
SetClothAttachmentResponseCoefficientfinal native simulated function SetClothAttachmentResponseCoefficient(float ClothAttachmentResponseCoefficient)
SetClothAttachmentTearFactorfinal native simulated function SetClothAttachmentTearFactor(float ClothAttachTearFactor)
SetClothBendingStiffnessfinal native simulated function SetClothBendingStiffness(float ClothBendingStiffness)
SetClothCollisionResponseCoefficientfinal native simulated function SetClothCollisionResponseCoefficient(float ClothCollisionResponseCoefficient)
SetClothDampingCoefficientfinal native simulated function SetClothDampingCoefficient(float ClothDampingCoefficient)
SetClothExternalForcefinal native simulated function SetClothExternalForce(vector InForce)
SetClothFlagsfinal native simulated function SetClothFlags(int ClothFlags)
SetClothFrictionfinal native simulated function SetClothFriction(float ClothFriction)
SetClothFrozenfinal native simulated function SetClothFrozen(bool bNewFrozen)
SetClothPositionfinal native simulated function SetClothPosition(vector ClothOffSet)
SetClothPressurefinal native simulated function SetClothPressure(float ClothPressure)
SetClothSleepfinal native simulated function SetClothSleep(bool IfClothSleep)
SetClothSleepLinearVelocityfinal native simulated function SetClothSleepLinearVelocity(float ClothSleepLinearVelocity)
SetClothSolverIterationsfinal native simulated function SetClothSolverIterations(int ClothSolverIterations)
SetClothStretchingStiffnessfinal native simulated function SetClothStretchingStiffness(float ClothStretchingStiffness)
SetClothTearFactorfinal native simulated function SetClothTearFactor(float ClothTearFactor)
SetClothThicknessfinal native simulated function SetClothThickness(float ClothThickness)
SetClothValidBoundsfinal native simulated function SetClothValidBounds(vector ClothValidBoundsMin, vector ClothValidBoundsMax)
SetClothVelocityfinal native simulated function SetClothVelocity(vector VelocityOffSet)
SetEnableClothingSimulationfinal native simulated function SetEnableClothingSimulation(bool bInEnable)
SetEnableClothSimulationfinal native simulated function SetEnableClothSimulation(bool bInEnable)
SetFaceFXRegisterfinal native function SetFaceFXRegister(string RegName, float RegVal, EFaceFXRegOp RegOp, optional float InterpDuration)
SetFaceFXRegisterExfinal native function SetFaceFXRegisterEx(string RegName, EFaceFXRegOp RegOp, float FirstValue, float FirstInterpDuration, float NextValue, float NextInterpDuration)
SetForceRefPosefinal native simulated function SetForceRefPose(bool bNewForceRefPose)
SetHasPhysicsAssetInstancefinal native function SetHasPhysicsAssetInstance(bool bHasInstance, optional bool bUseCurrentPosition)
SetMaterialnative function SetMaterial(int ElementIndex, MaterialInterface Material)
SetParentAnimComponentfinal native function SetParentAnimComponent(SkeletalMeshComponent NewParentAnimComp)
SetPhysicsAssetfinal native simulated function SetPhysicsAsset(PhysicsAsset NewPhysicsAsset, optional bool bForceReInit)
SetSkeletalMeshfinal native simulated function SetSkeletalMesh(SkeletalMesh NewMesh, optional bool bKeepSpaceBases)
SetSoftBodyFrozenfinal native simulated function SetSoftBodyFrozen(bool bNewFrozen)
ShowMaterialSectionfinal native simulated function ShowMaterialSection(int MaterialID, bool bShow, int LODIndex)
SkelMeshCompOnParticleSystemFinishedsimulated function SkelMeshCompOnParticleSystemFinished(ParticleSystemComponent PSC)
StopAnimfunction StopAnim()
StopFaceFXAnimfinal native function StopFaceFXAnim()
ToggleInstanceVertexWeightsfinal native function ToggleInstanceVertexWeights(bool bEnable, INT LODIdx)
TransformFromBoneSpacefinal native function TransformFromBoneSpace(name BoneName, vector InPosition, rotator InRotation, out vector OutPosition, out rotator OutRotation)
TransformToBoneSpacefinal native function TransformToBoneSpace(name BoneName, vector InPosition, rotator InRotation, out vector OutPosition, out rotator OutRotation)
UnHideBonefinal native function UnHideBone(int BoneIndex)
UnHideBoneByNamefinal native function UnHideBoneByName(name BoneName)
UpdateAnimationsfinal native function UpdateAnimations()
UpdateClothParamsfinal native simulated function UpdateClothParams()
UpdateInstanceVertexWeightBonesfinal native function UpdateInstanceVertexWeightBones(array<BonePair> BonePairs)
UpdateMeshForBrokenConstraintsfinal native simulated function UpdateMeshForBrokenConstraints()
UpdateParentBoneMapfinal native function UpdateParentBoneMap()
UpdateRBBonesFromSpaceBasesfinal native function UpdateRBBonesFromSpaceBases(bool bMoveUnfixedBodies, bool bTeleport)
UpdateSoftBodyParamsfinal native simulated function UpdateSoftBodyParams()
WakeSoftBodyfinal native simulated function WakeSoftBody()

Default values

GlobalAnimRateScale=1.0
TickGroup=TG_PreAsyncWork
RootMotionMode=RMM_Ignore
PreviousRMM=RMM_Ignore
RootMotionRotationMode=RMRM_Ignore
FaceFXBlendMode=FXBM_Additive
AnimRotationOnly=EARO_AnimSet
ChunkIndexPreview=-1
SectionIndexPreview=-1
WireframeColor=(R=221,G=221,B=28,A=255)
bTransformFromAnimParent=1
MinDistFactorForKinematicUpdate=0.0f
bNoSkeletonUpdate=FALSE
bUpdateSkelWhenNotRendered=TRUE
bTickAnimNodesWhenNotRendered=TRUE
bAutoFreezeClothWhenNotRendered=TRUE
bUpdateKinematicBonesFromAnimation=TRUE
bSyncActorLocationToRootRigidBody=TRUE
TickCount=0
bUseTickOptimization=TRUE
bAcceptsStaticDecals=FALSE
bAcceptsDynamicDecals=FALSE
RootMotionAccelScale=(X=1.f,Y=1.f,Z=1.f)
StreamingDistanceMultiplier=1.0
bClothUseCompartment=FALSE
bClothAwakeOnStartup=FALSE
ClothRBChannel=RBCC_Cloth
ClothBlendWeight=1.0
ClothImpulseScale=1.0
ClothBlendMinDistanceFactor=-1.0
ClothAttachmentTearFactor=-1.0
MinDistanceForClothReset=256.f
ApexClothingRBChannel=RBCC_Clothing
ApexClothingCollisionRBChannel=RBCC_ClothingCollision
ApexClothingRBCollideWithChannels=(Default=TRUE,BlockingVolume=TRUE,GameplayPhysics=TRUE,EffectPhysics=TRUE,ClothingCollision=TRUE)
bAutoFreezeApexClothingWhenNotRendered=TRUE
bSoftBodyAwakeOnStartup=FALSE
SoftBodyRBChannel=RBCC_SoftBody
SoftBodyImpulseScale=1.0
bSoftBodyUseCompartment=TRUE
bCacheAnimSequenceNodes=TRUE
LineCheckBoundsScale=(X=1,Y=1,Z=1)
ProgressiveDrawingFraction=1.0
bCanHighlightSelectedSections=false
AnimationLODFrameRate=2

Inherited

FromMembers
MeshComponent1 properties, 6 functions
PrimitiveComponent107 properties, 46 functions
ActorComponent7 properties, 4 functions
Component2 properties, 0 functions
Object13 properties, 308 functions