ActorComponent¶
Class in Engine · Engine.ActorComponent · native, abstract
Object › Component › ActorComponent
Subclasses: AudioComponent, ExponentialHeightFogComponent, FogVolumeDensityComponent, HeadTrackingComponent, HeightFogComponent, ImageReflectionComponent, LightComponent, LightEnvironmentComponent, PrimitiveComponent, RadialBlurComponent, RB_Handle, RB_Spring, SceneCaptureComponent, SVehicleSimBase, WindDirectionalSourceComponent
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bAttached | bool | const, transient, native |
bNeedsReattach | bool | const, transient |
bNeedsUpdateTransform | bool | const, transient |
bTickInEditor | bool | const |
Owner | Actor | const, transient |
Scene | pointer | const, transient, native |
TickGroup | ETickingGroup | const |
Functions¶
| Name | Declaration |
|---|---|
DetachFromAny | final native function DetachFromAny() |
ForceUpdate | final native function ForceUpdate(bool bTransformOnly) |
SetComponentRBFixed | final native function SetComponentRBFixed(bool bFixed) |
SetTickGroup | final native function SetTickGroup(ETickingGroup NewTickGroup) |
Default values¶
Inherited¶
| From | Members |
|---|---|
| Component | 2 properties, 0 functions |
| Object | 13 properties, 308 functions |