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ActorComponent

Class in Engine · Engine.ActorComponent · native, abstract

Object › Component › ActorComponent

Subclasses: AudioComponent, ExponentialHeightFogComponent, FogVolumeDensityComponent, HeadTrackingComponent, HeightFogComponent, ImageReflectionComponent, LightComponent, LightEnvironmentComponent, PrimitiveComponent, RadialBlurComponent, RB_Handle, RB_Spring, SceneCaptureComponent, SVehicleSimBase, WindDirectionalSourceComponent

Using it from Lua
h7.find_all("ActorComponent")            -- live instances
h7.find_class("Engine.ActorComponent")   -- the class
h7.hook("Engine.ActorComponent.DetachFromAny", fn)

Properties

NameTypeNotes
bAttachedboolconst, transient, native
bNeedsReattachboolconst, transient
bNeedsUpdateTransformboolconst, transient
bTickInEditorboolconst
OwnerActorconst, transient
Scenepointerconst, transient, native
TickGroupETickingGroupconst

Functions

NameDeclaration
DetachFromAnyfinal native function DetachFromAny()
ForceUpdatefinal native function ForceUpdate(bool bTransformOnly)
SetComponentRBFixedfinal native function SetComponentRBFixed(bool bFixed)
SetTickGroupfinal native function SetTickGroup(ETickingGroup NewTickGroup)

Default values

TickGroup=TG_DuringAsyncWork

Inherited

FromMembers
Component2 properties, 0 functions
Object13 properties, 308 functions