HeadTrackingComponent
Class in Engine · Engine.HeadTrackingComponent · native
Object › Component › ActorComponent › HeadTrackingComponent
Using it from Lua
h7.find_all("HeadTrackingComponent") -- live instances
h7.find_class("Engine.HeadTrackingComponent") -- the class
Structs
ActorToLookAt
| Field | Type |
Actor | Actor |
Rating | float |
EnteredTime | float |
LastKnownDistance | float |
StartTimeBeingLookedAt | float |
CurrentlyBeingLookedAt | bool |
Properties
| Name | Type | Notes |
ActorClassesToLookAt | arrayActor>> | |
bDisableBeyondLimit | bool | |
CurrentActorMap | map | const, transient, native, private |
LookAtActorRadius | float | |
MaxInterestTime | float | |
MaxLookAtTime | float | |
MinLookAtTime | float | |
RootMeshLocation | vector | transient, private |
RootMeshRotation | rotator | transient, private |
SkeletalMeshComp | SkeletalMeshComponent | |
TargetBoneNames | array | |
TrackControllerName | array | |
TrackControls | array<SkelControlLookAt> | transient, private |
Default values
MinLookAtTime = 3.f
MaxLookAtTime = 5.f
MaxInterestTime = 7.f
LookAtActorRadius = 500.f
Inherited