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HeadTrackingComponent

Class in Engine · Engine.HeadTrackingComponent · native

Object › Component › ActorComponent › HeadTrackingComponent

Using it from Lua
h7.find_all("HeadTrackingComponent")            -- live instances
h7.find_class("Engine.HeadTrackingComponent")   -- the class

Structs

ActorToLookAt

FieldType
ActorActor
Ratingfloat
EnteredTimefloat
LastKnownDistancefloat
StartTimeBeingLookedAtfloat
CurrentlyBeingLookedAtbool

Properties

NameTypeNotes
ActorClassesToLookAtarrayActor>>
bDisableBeyondLimitbool
CurrentActorMapmapconst, transient, native, private
LookAtActorRadiusfloat
MaxInterestTimefloat
MaxLookAtTimefloat
MinLookAtTimefloat
RootMeshLocationvectortransient, private
RootMeshRotationrotatortransient, private
SkeletalMeshCompSkeletalMeshComponent
TargetBoneNamesarray
TrackControllerNamearray
TrackControlsarray<SkelControlLookAt>transient, private

Default values

MinLookAtTime = 3.f
MaxLookAtTime = 5.f
MaxInterestTime = 7.f
LookAtActorRadius = 500.f

Inherited

FromMembers
ActorComponent7 properties, 4 functions
Component2 properties, 0 functions
Object13 properties, 308 functions