LightEnvironmentComponent¶
Class in Engine · Engine.LightEnvironmentComponent · native
Object › Component › ActorComponent › LightEnvironmentComponent
Subclasses: DynamicLightEnvironmentComponent
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
AffectedComponents | array<PrimitiveComponent> | const, transient, protected |
AffectingDominantLight | LightComponent | const, transient, protected |
bAllowDynamicShadowsOnTranslucency | bool | |
bAllowPreShadow | bool | const, transient, protected |
bEnabled | bool | const, protected |
bForceNonCompositeDynamicLights | bool | |
bTranslucencyShadowed | bool | const, transient, protected |
DominantShadowFactor | float | const, transient, protected |
Functions¶
| Name | Declaration |
|---|---|
IsEnabled | final native function bool IsEnabled() |
SetEnabled | final native function SetEnabled(bool bNewEnabled) |
Default values¶
Inherited¶
| From | Members |
|---|---|
| ActorComponent | 7 properties, 4 functions |
| Component | 2 properties, 0 functions |
| Object | 13 properties, 308 functions |