RadialBlurComponent
Class in Engine · Engine.RadialBlurComponent · native, editinlinenew
Object › Component › ActorComponent › RadialBlurComponent
Using it from Lua
h7.find_all("RadialBlurComponent") -- live instances
h7.find_class("Engine.RadialBlurComponent") -- the class
h7.hook("Engine.RadialBlurComponent.OnUpdatePropertyBlurFalloffExponent", fn)
Properties
| Name | Type | Notes |
bEnabled | bool | const |
BlurFalloffExponent | float | const |
BlurOpacity | float | const |
BlurScale | float | const |
bRenderAsVelocity | bool | const |
DepthPriorityGroup | ESceneDepthPriorityGroup | const |
DistanceFalloffExponent | float | const |
LocalToWorld | matrix | const, transient, native |
Material | MaterialInterface | const |
MaxCullDistance | float | const |
Functions
| Name | Declaration |
OnUpdatePropertyBlurFalloffExponent | function OnUpdatePropertyBlurFalloffExponent() |
OnUpdatePropertyBlurOpacity | function OnUpdatePropertyBlurOpacity() |
OnUpdatePropertyBlurScale | function OnUpdatePropertyBlurScale() |
SetBlurFalloffExponent | native function SetBlurFalloffExponent(float InBlurFalloffExponent) |
SetBlurOpacity | native function SetBlurOpacity(float InBlurOpacity) |
SetBlurScale | native function SetBlurScale(float InBlurScale) |
SetEnabled | native function SetEnabled(bool bInEnabled) |
SetMaterial | native function SetMaterial(MaterialInterface InMaterial) |
Default values
BlurScale=1.0
BlurFalloffExponent=1.5
BlurOpacity=1.0
MaxCullDistance=2000
DistanceFalloffExponent=1.5
bRenderAsVelocity=TRUE
bEnabled=TRUE
DepthPriorityGroup=SDPG_Foreground
Inherited