SceneCaptureComponent¶
Class in Engine · Engine.SceneCaptureComponent · native, abstract
Object › Component › ActorComponent › SceneCaptureComponent
Subclasses: H7SceneCaptureMinimapComponent, SceneCapture2DComponent, SceneCapture2DHitMaskComponent, SceneCaptureCubeMapComponent, SceneCapturePortalComponent, SceneCaptureReflectComponent
Using it from Lua
Enums¶
ESceneCaptureViewMode
SceneCapView_Lit = 0, SceneCapView_Unlit = 1, SceneCapView_LitNoShadows = 2, SceneCapView_Wire = 3
Properties¶
| Name | Type | Notes |
|---|---|---|
bEnabled | bool | |
bEnableFog | bool | |
bEnablePostProcess | bool | |
bSkipRenderingDepthPrepass | bool | |
bSkipUpdateIfOwnerOccluded | bool | |
bSkipUpdateIfTextureUsersOccluded | bool | |
bUseMainScenePostProcessSettings | bool | |
CaptureInfo | pointer | const, transient, native, private |
ClearColor | color | |
FrameRate | float | const |
MaxStreamingUpdateDist | float | |
MaxUpdateDist | float | |
MaxViewDistanceOverride | float | |
PostProcess | PostProcessChain | |
PostProcessProxies | array | const, transient, native |
SceneLOD | int | |
ViewMode | ESceneCaptureViewMode | |
ViewState | pointer | const, transient, native, private |
Functions¶
| Name | Declaration |
|---|---|
SetEnabled | final native simulated function SetEnabled(bool bEnable) |
SetFrameRate | final native function SetFrameRate(float NewFrameRate) |
Default values¶
ViewMode=SceneCapView_LitNoShadows
ClearColor=(R=0,G=0,B=0,A=255)
FrameRate=30
bEnabled=true
MaxViewDistanceOverride=0.0
bSkipRenderingDepthPrepass=true
Inherited¶
| From | Members |
|---|---|
| ActorComponent | 7 properties, 4 functions |
| Component | 2 properties, 0 functions |
| Object | 13 properties, 308 functions |