SceneCapture2DHitMaskComponent
Class in Engine · Engine.SceneCapture2DHitMaskComponent · native
Object › Component › ActorComponent › SceneCaptureComponent › SceneCapture2DHitMaskComponent
Using it from Lua
h7.find_all("SceneCapture2DHitMaskComponent") -- live instances
h7.find_class("Engine.SceneCapture2DHitMaskComponent") -- the class
h7.hook("Engine.SceneCapture2DHitMaskComponent.SetCaptureParameters", fn)
Properties
| Name | Type | Notes |
FadingDurationTime | float | |
FadingIntervalTime | float | |
FadingPercentage | float | |
FadingStartTimeSinceHit | float | |
ForceLOD | int | |
HitMaskCullDistance | int | |
MaterialIndex | int | |
SkeletalMeshComp | SkeletalMeshComponent | const, transient |
TextureTarget | TextureRenderTarget2D | const, transient |
Functions
| Name | Declaration |
SetCaptureParameters | final native function SetCaptureParameters(const vector InMaskPosition, const float InMaskRadius, const vector InStartupPosition, const bool bOnlyWhenFacing) |
SetCaptureTargetTexture | final native function SetCaptureTargetTexture(const TextureRenderTarget2D InTextureTarget) |
SetFadingStartTimeSinceHit | final native function SetFadingStartTimeSinceHit(const float InFadingStartTimeSinceHit) |
Default values
MaterialIndex = 0
ForceLOD = -1
FadingStartTimeSinceHit = 10.f
FadingPercentage = 0.99f
FadingDurationTime = 50.f
FadingIntervalTime = 3.f
HitMaskCullDistance = 100.f
Inherited