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SceneCapture2DHitMaskComponent

Class in Engine · Engine.SceneCapture2DHitMaskComponent · native

Object › Component › ActorComponent › SceneCaptureComponent › SceneCapture2DHitMaskComponent

Using it from Lua
h7.find_all("SceneCapture2DHitMaskComponent")            -- live instances
h7.find_class("Engine.SceneCapture2DHitMaskComponent")   -- the class
h7.hook("Engine.SceneCapture2DHitMaskComponent.SetCaptureParameters", fn)

Properties

NameTypeNotes
FadingDurationTimefloat
FadingIntervalTimefloat
FadingPercentagefloat
FadingStartTimeSinceHitfloat
ForceLODint
HitMaskCullDistanceint
MaterialIndexint
SkeletalMeshCompSkeletalMeshComponentconst, transient
TextureTargetTextureRenderTarget2Dconst, transient

Functions

NameDeclaration
SetCaptureParametersfinal native function SetCaptureParameters(const vector InMaskPosition, const float InMaskRadius, const vector InStartupPosition, const bool bOnlyWhenFacing)
SetCaptureTargetTexturefinal native function SetCaptureTargetTexture(const TextureRenderTarget2D InTextureTarget)
SetFadingStartTimeSinceHitfinal native function SetFadingStartTimeSinceHit(const float InFadingStartTimeSinceHit)

Default values

MaterialIndex = 0
ForceLOD = -1
FadingStartTimeSinceHit = 10.f
FadingPercentage = 0.99f
FadingDurationTime = 50.f
FadingIntervalTime = 3.f
HitMaskCullDistance = 100.f

Inherited

FromMembers
SceneCaptureComponent18 properties, 2 functions
ActorComponent7 properties, 4 functions
Component2 properties, 0 functions
Object13 properties, 308 functions