TextureRenderTarget2D¶
Class in Engine · Engine.TextureRenderTarget2D · native
Object › Surface › Texture › TextureRenderTarget › TextureRenderTarget2D
Subclasses: ScriptedTexture
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
AddressX | TextureAddress | |
AddressY | TextureAddress | |
bForceLinearGamma | bool | const, transient |
ClearColor | LinearColor | const, private |
Format | EPixelFormat | const |
SizeX | int | const |
SizeY | int | const |
Functions¶
| Name | Declaration |
|---|---|
Create | static final native function TextureRenderTarget2D Create(int InSizeX, int InSizeY, optional EPixelFormat InFormat = PF_A8R8G8B8, optional LinearColor InClearColor, optional bool bOnlyRenderOnce) |
Default values¶
Inherited¶
| From | Members |
|---|---|
| TextureRenderTarget | 4 properties, 0 functions |
| Texture | 40 properties, 0 functions |
| Surface | 0 properties, 2 functions |
| Object | 13 properties, 308 functions |