SoundCue
Class in Engine · Engine.SoundCue · native
Object › SoundCue
Using it from Lua
h7.find_all("SoundCue") -- live instances
h7.find_class("Engine.SoundCue") -- the class
h7.hook("Engine.SoundCue.GetCueDuration", fn)
Structs
SoundNodeEditorData
| Field | Type |
NodePosX | int |
NodePosY | int |
Properties
| Name | Type | Notes |
bDebug | bool | |
CurrentPlayCount | int | const, transient |
Duration | float | |
EditorData | Map | const, native |
FaceFXAnimName | string | |
FaceFXAnimSetRef | FaceFXAnimSet | |
FaceFXGroupName | string | |
FirstNode | SoundNode | |
MaxAudibleDistance | float | transient |
MaxConcurrentPlayCount | int | |
PitchMultiplier | float | |
SoundClass | Name | |
SoundClassName | ESoundClassName | |
SoundGroup | Name | |
VolumeMultiplier | float | |
Functions
| Name | Declaration |
GetCueDuration | final native function float GetCueDuration() |
Default values
VolumeMultiplier=0.75
PitchMultiplier=1
MaxConcurrentPlayCount=16
Inherited
| From | Members |
| Object | 13 properties, 308 functions |