FindBodyInstance | final native function RB_BodyInstance FindBodyInstance(name BodyName, PhysicsAsset InAsset) |
FindConstraintInstance | final native function RB_ConstraintInstance FindConstraintInstance(name ConName, PhysicsAsset InAsset) |
ForceAllBodiesBelowUnfixed | final native function ForceAllBodiesBelowUnfixed(const out name InBoneName, PhysicsAsset InAsset, SkeletalMeshComponent InSkelMesh, bool InbInstanceAlwaysFullAnimWeight) |
GetTotalMassBelowBone | final native function float GetTotalMassBelowBone(name InBoneName, PhysicsAsset InAsset, SkeletalMesh InSkelMesh) |
SetAllBodiesFixed | final native function SetAllBodiesFixed(bool bNewFixed) |
SetAllMotorsAngularDriveParams | final native function SetAllMotorsAngularDriveParams(float InSpring, float InDamping, float InForceLimit, optional SkeletalMeshComponent SkelMesh, optional bool bSkipFullAnimWeightBodies) |
SetAllMotorsAngularPositionDrive | final native function SetAllMotorsAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, optional SkeletalMeshComponent SkelMesh, optional bool bSkipFullAnimWeightBodies) |
SetAllMotorsAngularVelocityDrive | final native function SetAllMotorsAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, SkeletalMeshComponent SkelMeshComp, optional bool bSkipFullAnimWeightBodies) |
SetAngularDriveScale | final native function SetAngularDriveScale(float InAngularSpringScale, float InAngularDampingScale, float InAngularForceLimitScale) |
SetFullAnimWeightBlockRigidBody | final native function SetFullAnimWeightBlockRigidBody(bool bNewBlockRigidBody, SkeletalMeshComponent SkelMesh) |
SetFullAnimWeightBonesFixed | final native function SetFullAnimWeightBonesFixed(bool bNewFixed, SkeletalMeshComponent SkelMesh) |
SetLinearDriveScale | final native function SetLinearDriveScale(float InLinearSpringScale, float InLinearDampingScale, float InLinearForceLimitScale) |
SetNamedBodiesBlockRigidBody | final native function SetNamedBodiesBlockRigidBody(bool bNewBlockRigidBody, SkeletalMeshComponent SkelMesh) |
SetNamedBodiesFixed | final native function SetNamedBodiesFixed(bool bNewFixed, SkeletalMeshComponent SkelMesh, optional bool bSetOtherBodiesToComplement, optional bool bSkipFullAnimWeightBodies) |
SetNamedMotorsAngularPositionDrive | final native function SetNamedMotorsAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, SkeletalMeshComponent SkelMeshComp, optional bool bSetOtherBodiesToComplement) |
SetNamedMotorsAngularVelocityDrive | final native function SetNamedMotorsAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, SkeletalMeshComponent SkelMeshComp, optional bool bSetOtherBodiesToComplement) |
SetNamedRBBoneSprings | final native function SetNamedRBBoneSprings(bool bEnable, float InBoneLinearSpring, float InBoneAngularSpring, SkeletalMeshComponent SkelMeshComp) |