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H7EditorMapObject

Class in MMH7Game · MMH7Game.H7EditorMapObject · native

Object › Actor › SkeletalMeshActor › SkeletalMeshCinematicActor › SkeletalMeshActorMAT › H7EditorMapObject

Implements: H7IThumbnailable

Subclasses: H7AdventureObject, H7Area, H7CombatObstacleObject, H7EditorArmy, H7PlayerStart

Using it from Lua
h7.find_all("H7EditorMapObject")            -- live instances
h7.find_class("MMH7Game.H7EditorMapObject")   -- the class
h7.hook("MMH7Game.H7EditorMapObject.GetFX", fn)

Constants

NameValue
CELL_SIZE192.0f

Properties

NameTypeNotes
AnimNodeSeqCompAnimNode
mDynamicLightEnvDynamicLightEnvironmentComponentprotected
mFXParticleSystemComponentprotected
mHideMeshAndFXboolprotected
mMeshStaticMeshComponentprotected
mShouldOutlineSkelMeshboolprotectedwrite
mSnapToGroundTypeH7StructsAndEnumsNative.ESnapVerticalTypeprotected
mSnapTypeH7StructsAndEnumsNative.ESnapTypeprotected
mTerrainOffsetintprotected

Functions

NameDeclaration
GetFXfunction ParticleSystemComponent GetFX()
GetMeshfunction StaticMesh GetMesh()
GetMeshCompfunction StaticMeshComponent GetMeshComp()
SetMeshfunction SetMesh(StaticMesh dasMesh)
SetShouldHideMeshAndFXfunction SetShouldHideMeshAndFX(bool NewValue)
SetVisibilityfunction SetVisibility(bool show)
ToggleVisibilityfunction ToggleVisibility()

Default values

AnimNodeSeqComp=AnimNodeSequence'Default__H7EditorMapObject.AnimNode'

Inherited

FromMembers
SkeletalMeshActorMAT1 properties, 13 functions
SkeletalMeshCinematicActor0 properties, 0 functions
SkeletalMeshActor15 properties, 28 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions