H7EditorMapObject¶
Class in MMH7Game · MMH7Game.H7EditorMapObject · native
Object › Actor › SkeletalMeshActor › SkeletalMeshCinematicActor › SkeletalMeshActorMAT › H7EditorMapObject
Implements: H7IThumbnailable
Subclasses: H7AdventureObject, H7Area, H7CombatObstacleObject, H7EditorArmy, H7PlayerStart
Using it from Lua
Constants¶
| Name | Value |
|---|---|
CELL_SIZE | 192.0f |
Properties¶
| Name | Type | Notes |
|---|---|---|
AnimNodeSeqComp | AnimNode | |
mDynamicLightEnv | DynamicLightEnvironmentComponent | protected |
mFX | ParticleSystemComponent | protected |
mHideMeshAndFX | bool | protected |
mMesh | StaticMeshComponent | protected |
mShouldOutlineSkelMesh | bool | protectedwrite |
mSnapToGroundType | H7StructsAndEnumsNative.ESnapVerticalType | protected |
mSnapType | H7StructsAndEnumsNative.ESnapType | protected |
mTerrainOffset | int | protected |
Functions¶
| Name | Declaration |
|---|---|
GetFX | function ParticleSystemComponent GetFX() |
GetMesh | function StaticMesh GetMesh() |
GetMeshComp | function StaticMeshComponent GetMeshComp() |
SetMesh | function SetMesh(StaticMesh dasMesh) |
SetShouldHideMeshAndFX | function SetShouldHideMeshAndFX(bool NewValue) |
SetVisibility | function SetVisibility(bool show) |
ToggleVisibility | function ToggleVisibility() |
Default values¶
Inherited¶
| From | Members |
|---|---|
| SkeletalMeshActorMAT | 1 properties, 13 functions |
| SkeletalMeshCinematicActor | 0 properties, 0 functions |
| SkeletalMeshActor | 15 properties, 28 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |