StaticMesh¶
Class in Engine · Engine.StaticMesh
Native class
This class has no UnrealScript source. Its members are listed from the running game; types are the engine's property kinds and function parameters may be incomplete.
Using it from Lua
Structs¶
StaticMeshLODElement
| Field | Type |
|---|---|
Material | Object |
bEnableCollision | bool |
bEnableShadowCasting | bool |
StaticMeshLODInfo
| Field | Type |
|---|---|
Elements | array |
Properties¶
| Name | Type | Notes |
|---|---|---|
bCanBecomeDynamic | bool | |
BodySetup | Object | |
bPartitionForEdgeGeometry | bool | |
bPerLODStaticLightingForInstancing | bool | |
bSkipLightmapLODShrink | bool | |
bStripComplexCollisionForConsole | bool | |
bUsedForInstancing | bool | |
bUseMaximumStreamingTexelRatio | bool | |
ConsolePreallocateInstanceCount | int | |
FoliageDefaultSettings | Object | |
LightMapCoordinateIndex | int | |
LightMapResolution | int | |
LODDistanceRatio | float | |
LODInfo | array | |
LODMaxRange | float | |
SourceFilePath | string | |
SourceFileTimestamp | string | |
StreamingDistanceMultiplier | float | |
UseFullPrecisionUVs | bool | |
UseSimpleBoxCollision | bool | |
UseSimpleLineCollision | bool | |
UseSimpleRigidBodyCollision | bool |