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StaticMesh

Class in Engine · Engine.StaticMesh

Native class

This class has no UnrealScript source. Its members are listed from the running game; types are the engine's property kinds and function parameters may be incomplete.

Using it from Lua
h7.find_all("StaticMesh")            -- live instances
h7.find_class("Engine.StaticMesh")   -- the class

Structs

StaticMeshLODElement

FieldType
MaterialObject
bEnableCollisionbool
bEnableShadowCastingbool

StaticMeshLODInfo

FieldType
Elementsarray

Properties

NameTypeNotes
bCanBecomeDynamicbool
BodySetupObject
bPartitionForEdgeGeometrybool
bPerLODStaticLightingForInstancingbool
bSkipLightmapLODShrinkbool
bStripComplexCollisionForConsolebool
bUsedForInstancingbool
bUseMaximumStreamingTexelRatiobool
ConsolePreallocateInstanceCountint
FoliageDefaultSettingsObject
LightMapCoordinateIndexint
LightMapResolutionint
LODDistanceRatiofloat
LODInfoarray
LODMaxRangefloat
SourceFilePathstring
SourceFileTimestampstring
StreamingDistanceMultiplierfloat
UseFullPrecisionUVsbool
UseSimpleBoxCollisionbool
UseSimpleLineCollisionbool
UseSimpleRigidBodyCollisionbool