H7PlayerStart¶
Class in MMH7Game · MMH7Game.H7PlayerStart · native
Object › Actor › SkeletalMeshActor › SkeletalMeshCinematicActor › SkeletalMeshActorMAT › H7EditorMapObject › H7PlayerStart
Implements: H7DynGridObjInterface, H7IOwnable
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mIsValid | bool | protected |
mPlayer | H7StructsAndEnumsNative.EPlayerNumberWithoutNeutral | private |
mPlayerColorMaterials | MaterialInstanceConstant[10] | private |
Functions¶
| Name | Declaration |
|---|---|
GetPlayerNumber | native function H7StructsAndEnumsNative.EPlayerNumber GetPlayerNumber() |
Hatch | function Hatch() |
SetPlayerNumber | native function SetPlayerNumber(H7StructsAndEnumsNative.EPlayerNumber PlayerNumber) |
Default values¶
mPlayerColorMaterials[0]=MaterialInstanceConstant'H7EditorMaterials.PlayerStarts.PlayerStartMaterial_Neutral_INST'
mPlayerColorMaterials[1]=MaterialInstanceConstant'H7EditorMaterials.PlayerStarts.PlayerStartMaterial_Blue_INST'
mPlayerColorMaterials[2]=MaterialInstanceConstant'H7EditorMaterials.PlayerStarts.PlayerStartMaterial_Red_INST'
mPlayerColorMaterials[3]=MaterialInstanceConstant'H7EditorMaterials.PlayerStarts.PlayerStartMaterial_Green_INST'
mPlayerColorMaterials[4]=MaterialInstanceConstant'H7EditorMaterials.PlayerStarts.PlayerStartMaterial_Orange_INST'
mPlayerColorMaterials[5]=MaterialInstanceConstant'H7EditorMaterials.PlayerStarts.PlayerStartMaterial_Purple_INST'
mPlayerColorMaterials[6]=MaterialInstanceConstant'H7EditorMaterials.PlayerStarts.PlayerStartMaterial_Silver_INST'
mPlayerColorMaterials[7]=MaterialInstanceConstant'H7EditorMaterials.PlayerStarts.PlayerStartMaterial_Ultramarine_INST'
mPlayerColorMaterials[8]=MaterialInstanceConstant'H7EditorMaterials.PlayerStarts.PlayerStartMaterial_Teal_INST'
mPlayerColorMaterials[9]=MaterialInstanceConstant'H7EditorMaterials.PlayerStarts.PlayerStartMaterial_Invalid_INST'
AnimNodeSeqComp=AnimNodeSequence'Default__H7PlayerStart.AnimNode'
Inherited¶
| From | Members |
|---|---|
| H7EditorMapObject | Properties: AnimNodeSeqComp, mDynamicLightEnv, mFX, mHideMeshAndFX, mMesh, mShouldOutlineSkelMesh, mSnapToGroundType, mSnapType, mTerrainOffset Functions: GetFX, GetMesh, GetMeshComp, SetMesh, SetShouldHideMeshAndFX, SetVisibility, ToggleVisibility |
| SkeletalMeshActorMAT | 1 properties, 13 functions |
| SkeletalMeshCinematicActor | 0 properties, 0 functions |
| SkeletalMeshActor | 15 properties, 28 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |