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H7PlayerStart

Class in MMH7Game · MMH7Game.H7PlayerStart · native

Object › Actor › SkeletalMeshActor › SkeletalMeshCinematicActor › SkeletalMeshActorMAT › H7EditorMapObject › H7PlayerStart

Implements: H7DynGridObjInterface, H7IOwnable

Using it from Lua
h7.find_all("H7PlayerStart")            -- live instances
h7.find_class("MMH7Game.H7PlayerStart")   -- the class
h7.hook("MMH7Game.H7PlayerStart.GetPlayerNumber", fn)

Properties

NameTypeNotes
mIsValidboolprotected
mPlayerH7StructsAndEnumsNative.EPlayerNumberWithoutNeutralprivate
mPlayerColorMaterialsMaterialInstanceConstant[10]private

Functions

NameDeclaration
GetPlayerNumbernative function H7StructsAndEnumsNative.EPlayerNumber GetPlayerNumber()
Hatchfunction Hatch()
SetPlayerNumbernative function SetPlayerNumber(H7StructsAndEnumsNative.EPlayerNumber PlayerNumber)

Default values

mPlayerColorMaterials[0]=MaterialInstanceConstant'H7EditorMaterials.PlayerStarts.PlayerStartMaterial_Neutral_INST'
mPlayerColorMaterials[1]=MaterialInstanceConstant'H7EditorMaterials.PlayerStarts.PlayerStartMaterial_Blue_INST'
mPlayerColorMaterials[2]=MaterialInstanceConstant'H7EditorMaterials.PlayerStarts.PlayerStartMaterial_Red_INST'
mPlayerColorMaterials[3]=MaterialInstanceConstant'H7EditorMaterials.PlayerStarts.PlayerStartMaterial_Green_INST'
mPlayerColorMaterials[4]=MaterialInstanceConstant'H7EditorMaterials.PlayerStarts.PlayerStartMaterial_Orange_INST'
mPlayerColorMaterials[5]=MaterialInstanceConstant'H7EditorMaterials.PlayerStarts.PlayerStartMaterial_Purple_INST'
mPlayerColorMaterials[6]=MaterialInstanceConstant'H7EditorMaterials.PlayerStarts.PlayerStartMaterial_Silver_INST'
mPlayerColorMaterials[7]=MaterialInstanceConstant'H7EditorMaterials.PlayerStarts.PlayerStartMaterial_Ultramarine_INST'
mPlayerColorMaterials[8]=MaterialInstanceConstant'H7EditorMaterials.PlayerStarts.PlayerStartMaterial_Teal_INST'
mPlayerColorMaterials[9]=MaterialInstanceConstant'H7EditorMaterials.PlayerStarts.PlayerStartMaterial_Invalid_INST'
AnimNodeSeqComp=AnimNodeSequence'Default__H7PlayerStart.AnimNode'

Inherited

FromMembers
H7EditorMapObjectProperties: AnimNodeSeqComp, mDynamicLightEnv, mFX, mHideMeshAndFX, mMesh, mShouldOutlineSkelMesh, mSnapToGroundType, mSnapType, mTerrainOffset
Functions: GetFX, GetMesh, GetMeshComp, SetMesh, SetShouldHideMeshAndFX, SetVisibility, ToggleVisibility
SkeletalMeshActorMAT1 properties, 13 functions
SkeletalMeshCinematicActor0 properties, 0 functions
SkeletalMeshActor15 properties, 28 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions