H7Ship
Class in MMH7Game · MMH7Game.H7Ship · native, perobjectconfig
Object › Actor › SkeletalMeshActor › SkeletalMeshCinematicActor › SkeletalMeshActorMAT › H7EditorMapObject › H7AdventureObject › H7VisitableSite › H7Ship
Implements: H7DynGridObjInterface, H7ITooltipable, H7IHideable
Using it from Lua
h7.find_all("H7Ship") -- live instances
h7.find_class("MMH7Game.H7Ship") -- the class
h7.hook("MMH7Game.H7Ship.GetArmy", fn)
Constants
| Name | Value |
SHIP_OFFSET_ROT | Rot( 0, -32768, 0 ) |
Properties
Functions
| Name | Declaration |
GetArmy | function H7AdventureArmy GetArmy() |
GetColor | function Color GetColor() |
GetEntranceCell | native function H7AdventureMapCell GetEntranceCell() |
GetFlashMinimapPath | function string GetFlashMinimapPath() |
GetPlayer | function H7Player GetPlayer() |
GetPlayerNumber | function H7StructsAndEnumsNative.EPlayerNumber GetPlayerNumber() |
GetTooltipData | function H7TooltipData GetTooltipData(optional bool extendedVersion) |
Hide | function Hide() |
InitAdventureObject | event InitAdventureObject() |
IsH7Hidden | function bool IsH7Hidden() |
IsHiddenX | native function bool IsHiddenX() |
OnVisit | function OnVisit(out H7AdventureHero Hero) |
PostSerialize | event PostSerialize() |
Reveal | function Reveal() |
SetArmy | function SetArmy(H7AdventureArmy Army) |
SetPlayer | function SetPlayer(H7Player Player) |
SetVisibility | function SetVisibility(bool show) |
ToggleVisibility | function ToggleVisibility() |
Inherited
| From | Members |
| H7VisitableSite | Properties: mAbilityManager, mAdventureController, mAiBaseUtility, mAiOnIgnore, mBuffFlags, mBuffManager, mCliffMat, mClusterRef, mCustomNameInst, mEffectManager, mEntranceCell, mEntranceOffset, mEntranceSprite, mEventManager, mGlobalName, mHeroEventParam, mInitDone, mInitNameDone, mIsUnblockingEntrance, mLandscape, mLayer, mMinimapColor, mMinimapHidden, mMinimapIcon, mName, mQuestFlag, mReachabilityCheckDone, mSavedLocation, mSavedRotation, mUseCustomName, mVisitingArmy Functions: AdaptToLandscape, AddBuffFlag, AddQuestFlag, AddSelfToMinimap, ApplyDamage, ClearQuestFlag, DataChanged, Destroyed, GetAbilityManager, GetActionID, GetAiBaseUtility, GetAiOnIgnore, GetAttack, GetBuffFlags, GetBuffManager, GetColor, GetCombatArmy, GetCurrentPosition, GetCustomName, GetEffectManager, GetEntityType, GetEntranceCell, GetEntranceOffset, GetEventManager, GetFlashMinimapPath, GetGridPosition, GetHasMinimap, GetHeightAsVector, GetHitPoints, GetID, GetLocation, GetLuckDestiny, GetMagic, GetMaximumDamage, GetMinimapColor, GetMinimapHidden, GetMinimapIcon, GetMinimumDamage, GetName, GetOriginal, GetPlayer, GetPreparedAbility, GetResistanceModifierFor, GetSchool, GetStackSize, GetVisitingArmy, GetVisitString, GetWorldEntranceNative, GUIAddListener, GUIWriteInto, InitAdventureObject, IsDefaultAttackActive, IsHidden, IsMovable, IsNeutral, IsUnblockingEntrance, LocalizeCustomName, NotifyVisit, OnTerrainChange, OnVisit, OverrideName, PostSerialize, PrepareAbility, ReorderBuffFlags, SetAiOnIgnore, SetAiUtilityValue, SetMinimapColor, SetMinimapHidden, SetName, SetVisitingArmy, SpendPickupCostsOnVisit, TriggerEvents, UnregisterEventManageable, UsePreparedAbility |
| H7AdventureObject | Properties: frameCount, mFloatRotationIntensity, mFloatSwayIntensity, Mid, mIsFloating, mOriginalLocation, mPassabilityType Functions: AddQuestFlag, ClearQuestFlag, GetCellsUnderMe, GetCurrentPosition, GetName, GetQuestTargetID, InitAdventureObject, IsFloating, IsHidden, IsMovable, OnDoubleClick, OnLeftClick, OnRightClick, OnVisit, PostBeginPlay, ReferenceSelfToCells, SetFloating, UpdateFloating |
| H7EditorMapObject | Properties: AnimNodeSeqComp, mDynamicLightEnv, mFX, mHideMeshAndFX, mMesh, mShouldOutlineSkelMesh, mSnapToGroundType, mSnapType, mTerrainOffset Functions: GetFX, GetMesh, GetMeshComp, SetMesh, SetShouldHideMeshAndFX, SetVisibility, ToggleVisibility |
| SkeletalMeshActorMAT | 1 properties, 13 functions |
| SkeletalMeshCinematicActor | 0 properties, 0 functions |
| SkeletalMeshActor | 15 properties, 28 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |