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H7FracturedWalkableObject

Class in MMH7Game · MMH7Game.H7FracturedWalkableObject · native

Object › Actor › FracturedStaticMeshActor › H7FracturedMeshActor › H7GameplayFracturedMeshActor › H7FracturedWalkableObject

Implements: H7WalkableInterface, SaveGameStateInterface, H7IAliasable, H7IHideable, H7IThumbnailable

Subclasses: H7FracturedWalkableObjectSpawnable

Using it from Lua
h7.find_all("H7FracturedWalkableObject")            -- live instances
h7.find_class("MMH7Game.H7FracturedWalkableObject")   -- the class
h7.hook("MMH7Game.H7FracturedWalkableObject.Deserialize", fn)

Properties

NameTypeNotes
mIsHiddenboolprotected
mLoadGameKeepAliveboolprotected
ScanOverride_ColliderPrimitiveComponent
ScanOverride_LayerCellModifierH7AdventureLayerCellProperty

Functions

NameDeclaration
Deserializefunction Deserialize(JsonObject Data)
DeserializeReferencesfunction DeserializeReferences(JsonObject Data, SaveGameState Savegame)
GetScanOverrideCollidernative function PrimitiveComponent GetScanOverrideCollider()
GetScanOverrideModifiernative function H7AdventureLayerCellProperty GetScanOverrideModifier()
Hidefunction Hide()
IsHiddenXnative function bool IsHiddenX()
IsMarkedForDeletionfunction bool IsMarkedForDeletion()
MarkForDeletionfunction MarkForDeletion(bool val)
PostBeginPlaysimulated function PostBeginPlay()
PostSerializeevent PostSerialize()
Revealfunction Reveal()
Serializefunction string Serialize()

Inherited

FromMembers
H7GameplayFracturedMeshActorProperties: ChangingTerrainArea, mDestroySoundEvent, mInInit, mIsDestroying, mIsFractured, mIsFXRepairing, mIsRepairing, mIsSinking, mManipulators, mRebuildMats, mRepairEffect, mRepairPercent, mRepairSoundEvent, mRepairSpeed, mSinkTime, OnBreak_CellsToChange, OnBreak_CellsToChangeInitialModifiers, OnBreak_NewMovementModifier
Functions: BlockTiles, GetManipulators, Init, IsArmyOnTiles, IsDestroying, IsFractured, IsRepairing, OnBlock, OnUnblock, PostBeginPlay, RebuildFX, SetDestroying, SetFractured, SetRepairing, TakeDamage, Tick, UnBlockTiles
H7FracturedMeshActorProperties: FracActor, FracParts, mIsClone, mLightEnv, mOriginalMeshLoc, mOriginalMeshRot
Functions: Destroyed, Fracture, IsClone, OnToggle, PostBeginPlay, RestoreTransform, SetIsClone, SetOriginalTransform, TakeDamage
FracturedStaticMeshActor16 properties, 20 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions