H7FracturedWalkableObject¶
Class in MMH7Game · MMH7Game.H7FracturedWalkableObject · native
Object › Actor › FracturedStaticMeshActor › H7FracturedMeshActor › H7GameplayFracturedMeshActor › H7FracturedWalkableObject
Implements: H7WalkableInterface, SaveGameStateInterface, H7IAliasable, H7IHideable, H7IThumbnailable
Subclasses: H7FracturedWalkableObjectSpawnable
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mIsHidden | bool | protected |
mLoadGameKeepAlive | bool | protected |
ScanOverride_Collider | PrimitiveComponent | |
ScanOverride_LayerCellModifier | H7AdventureLayerCellProperty |
Functions¶
| Name | Declaration |
|---|---|
Deserialize | function Deserialize(JsonObject Data) |
DeserializeReferences | function DeserializeReferences(JsonObject Data, SaveGameState Savegame) |
GetScanOverrideCollider | native function PrimitiveComponent GetScanOverrideCollider() |
GetScanOverrideModifier | native function H7AdventureLayerCellProperty GetScanOverrideModifier() |
Hide | function Hide() |
IsHiddenX | native function bool IsHiddenX() |
IsMarkedForDeletion | function bool IsMarkedForDeletion() |
MarkForDeletion | function MarkForDeletion(bool val) |
PostBeginPlay | simulated function PostBeginPlay() |
PostSerialize | event PostSerialize() |
Reveal | function Reveal() |
Serialize | function string Serialize() |
Inherited¶
| From | Members |
|---|---|
| H7GameplayFracturedMeshActor | Properties: ChangingTerrainArea, mDestroySoundEvent, mInInit, mIsDestroying, mIsFractured, mIsFXRepairing, mIsRepairing, mIsSinking, mManipulators, mRebuildMats, mRepairEffect, mRepairPercent, mRepairSoundEvent, mRepairSpeed, mSinkTime, OnBreak_CellsToChange, OnBreak_CellsToChangeInitialModifiers, OnBreak_NewMovementModifier Functions: BlockTiles, GetManipulators, Init, IsArmyOnTiles, IsDestroying, IsFractured, IsRepairing, OnBlock, OnUnblock, PostBeginPlay, RebuildFX, SetDestroying, SetFractured, SetRepairing, TakeDamage, Tick, UnBlockTiles |
| H7FracturedMeshActor | Properties: FracActor, FracParts, mIsClone, mLightEnv, mOriginalMeshLoc, mOriginalMeshRot Functions: Destroyed, Fracture, IsClone, OnToggle, PostBeginPlay, RestoreTransform, SetIsClone, SetOriginalTransform, TakeDamage |
| FracturedStaticMeshActor | 16 properties, 20 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |