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H7FracturedWalkableObjectSpawnable

Class in MMH7Game · MMH7Game.H7FracturedWalkableObjectSpawnable

Object › Actor › FracturedStaticMeshActor › H7FracturedMeshActor › H7GameplayFracturedMeshActor › H7FracturedWalkableObject › H7FracturedWalkableObjectSpawnable

Using it from Lua
h7.find_all("H7FracturedWalkableObjectSpawnable")            -- live instances
h7.find_class("MMH7Game.H7FracturedWalkableObjectSpawnable")   -- the class

Inherited

FromMembers
H7FracturedWalkableObjectProperties: mIsHidden, mLoadGameKeepAlive, ScanOverride_Collider, ScanOverride_LayerCellModifier
Functions: Deserialize, DeserializeReferences, GetScanOverrideCollider, GetScanOverrideModifier, Hide, IsHiddenX, IsMarkedForDeletion, MarkForDeletion, PostBeginPlay, PostSerialize, Reveal, Serialize
H7GameplayFracturedMeshActorProperties: ChangingTerrainArea, mDestroySoundEvent, mInInit, mIsDestroying, mIsFractured, mIsFXRepairing, mIsRepairing, mIsSinking, mManipulators, mRebuildMats, mRepairEffect, mRepairPercent, mRepairSoundEvent, mRepairSpeed, mSinkTime, OnBreak_CellsToChange, OnBreak_CellsToChangeInitialModifiers, OnBreak_NewMovementModifier
Functions: BlockTiles, GetManipulators, Init, IsArmyOnTiles, IsDestroying, IsFractured, IsRepairing, OnBlock, OnUnblock, PostBeginPlay, RebuildFX, SetDestroying, SetFractured, SetRepairing, TakeDamage, Tick, UnBlockTiles
H7FracturedMeshActorProperties: FracActor, FracParts, mIsClone, mLightEnv, mOriginalMeshLoc, mOriginalMeshRot
Functions: Destroyed, Fracture, IsClone, OnToggle, PostBeginPlay, RestoreTransform, SetIsClone, SetOriginalTransform, TakeDamage
FracturedStaticMeshActor16 properties, 20 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions