H7FracturedWalkableObjectSpawnable
Class in MMH7Game · MMH7Game.H7FracturedWalkableObjectSpawnable
Object › Actor › FracturedStaticMeshActor › H7FracturedMeshActor › H7GameplayFracturedMeshActor › H7FracturedWalkableObject › H7FracturedWalkableObjectSpawnable
Using it from Lua
h7.find_all("H7FracturedWalkableObjectSpawnable") -- live instances
h7.find_class("MMH7Game.H7FracturedWalkableObjectSpawnable") -- the class
Inherited
| From | Members |
| H7FracturedWalkableObject | Properties: mIsHidden, mLoadGameKeepAlive, ScanOverride_Collider, ScanOverride_LayerCellModifier Functions: Deserialize, DeserializeReferences, GetScanOverrideCollider, GetScanOverrideModifier, Hide, IsHiddenX, IsMarkedForDeletion, MarkForDeletion, PostBeginPlay, PostSerialize, Reveal, Serialize |
| H7GameplayFracturedMeshActor | Properties: ChangingTerrainArea, mDestroySoundEvent, mInInit, mIsDestroying, mIsFractured, mIsFXRepairing, mIsRepairing, mIsSinking, mManipulators, mRebuildMats, mRepairEffect, mRepairPercent, mRepairSoundEvent, mRepairSpeed, mSinkTime, OnBreak_CellsToChange, OnBreak_CellsToChangeInitialModifiers, OnBreak_NewMovementModifier Functions: BlockTiles, GetManipulators, Init, IsArmyOnTiles, IsDestroying, IsFractured, IsRepairing, OnBlock, OnUnblock, PostBeginPlay, RebuildFX, SetDestroying, SetFractured, SetRepairing, TakeDamage, Tick, UnBlockTiles |
| H7FracturedMeshActor | Properties: FracActor, FracParts, mIsClone, mLightEnv, mOriginalMeshLoc, mOriginalMeshRot Functions: Destroyed, Fracture, IsClone, OnToggle, PostBeginPlay, RestoreTransform, SetIsClone, SetOriginalTransform, TakeDamage |
| FracturedStaticMeshActor | 16 properties, 20 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |