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H7FracturedMeshActor

Class in MMH7Game · MMH7Game.H7FracturedMeshActor · native

Object › Actor › FracturedStaticMeshActor › H7FracturedMeshActor

Subclasses: H7FracturedDynMeshActor, H7GameplayFracturedMeshActor

Using it from Lua
h7.find_all("H7FracturedMeshActor")            -- live instances
h7.find_class("MMH7Game.H7FracturedMeshActor")   -- the class
h7.hook("MMH7Game.H7FracturedMeshActor.Destroyed", fn)

Properties

NameTypeNotes
FracActorH7FracturedMeshActor
FracPartsarray<FracturedStaticMeshPart>
mIsCloneboolprotected
mLightEnvDynamicLightEnvironmentComponent
mOriginalMeshLocVectorprotected
mOriginalMeshRotRotatorprotected

Functions

NameDeclaration
Destroyedevent Destroyed()
Fracturesimulated event Fracture(int Damage, Controller EventInstigator, Vector HitLocation, Vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser)
IsClonefunction bool IsClone()
OnTogglesimulated function OnToggle(SeqAct_Toggle Action)
PostBeginPlaysimulated event PostBeginPlay()
RestoreTransformevent RestoreTransform()
SetIsClonefunction SetIsClone(bool IsClone)
SetOriginalTransformfunction SetOriginalTransform(Vector NewLocation, Rotator NewRotation)
TakeDamagesimulated event TakeDamage(int Damage, Controller EventInstigator, Vector HitLocation, Vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser)

Inherited

FromMembers
FracturedStaticMeshActor16 properties, 20 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions