H7FracturedMeshActor¶
Class in MMH7Game · MMH7Game.H7FracturedMeshActor · native
Object › Actor › FracturedStaticMeshActor › H7FracturedMeshActor
Subclasses: H7FracturedDynMeshActor, H7GameplayFracturedMeshActor
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
FracActor | H7FracturedMeshActor | |
FracParts | array<FracturedStaticMeshPart> | |
mIsClone | bool | protected |
mLightEnv | DynamicLightEnvironmentComponent | |
mOriginalMeshLoc | Vector | protected |
mOriginalMeshRot | Rotator | protected |
Functions¶
| Name | Declaration |
|---|---|
Destroyed | event Destroyed() |
Fracture | simulated event Fracture(int Damage, Controller EventInstigator, Vector HitLocation, Vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser) |
IsClone | function bool IsClone() |
OnToggle | simulated function OnToggle(SeqAct_Toggle Action) |
PostBeginPlay | simulated event PostBeginPlay() |
RestoreTransform | event RestoreTransform() |
SetIsClone | function SetIsClone(bool IsClone) |
SetOriginalTransform | function SetOriginalTransform(Vector NewLocation, Rotator NewRotation) |
TakeDamage | simulated event TakeDamage(int Damage, Controller EventInstigator, Vector HitLocation, Vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser) |
Inherited¶
| From | Members |
|---|---|
| FracturedStaticMeshActor | 16 properties, 20 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |