H7FracturedDynMeshActor¶
Class in MMH7Game · MMH7Game.H7FracturedDynMeshActor
Object › Actor › FracturedStaticMeshActor › H7FracturedMeshActor › H7FracturedDynMeshActor
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
FracCurrChunk | int | |
FracDmgType | class<DamageType> | |
FracHitInfo | TraceHitInfo | |
FracHitLocation | Vector | |
FracMomentum | Vector |
Functions¶
| Name | Declaration |
|---|---|
FractureGroup | simulated event FractureGroup() |
FractureInterpolated | simulated event FractureInterpolated(float InterpTime, Vector HitLocation, Vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser) |
IsFracturedByDamageType | simulated function bool IsFracturedByDamageType(class<DamageType> dmgType) |
Default values¶
Inherited¶
| From | Members |
|---|---|
| H7FracturedMeshActor | Properties: FracActor, FracParts, mIsClone, mLightEnv, mOriginalMeshLoc, mOriginalMeshRot Functions: Destroyed, Fracture, IsClone, OnToggle, PostBeginPlay, RestoreTransform, SetIsClone, SetOriginalTransform, TakeDamage |
| FracturedStaticMeshActor | 16 properties, 20 functions |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |