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H7FracturedDynMeshActor

Class in MMH7Game · MMH7Game.H7FracturedDynMeshActor

Object › Actor › FracturedStaticMeshActor › H7FracturedMeshActor › H7FracturedDynMeshActor

Using it from Lua
h7.find_all("H7FracturedDynMeshActor")            -- live instances
h7.find_class("MMH7Game.H7FracturedDynMeshActor")   -- the class
h7.hook("MMH7Game.H7FracturedDynMeshActor.FractureGroup", fn)

Properties

NameTypeNotes
FracCurrChunkint
FracDmgTypeclass<DamageType>
FracHitInfoTraceHitInfo
FracHitLocationVector
FracMomentumVector

Functions

NameDeclaration
FractureGroupsimulated event FractureGroup()
FractureInterpolatedsimulated event FractureInterpolated(float InterpTime, Vector HitLocation, Vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser)
IsFracturedByDamageTypesimulated function bool IsFracturedByDamageType(class<DamageType> dmgType)

Default values

mLightEnv=DynamicLightEnvironmentComponent'Default__H7FracturedDynMeshActor.LightEnvironment0'

Inherited

FromMembers
H7FracturedMeshActorProperties: FracActor, FracParts, mIsClone, mLightEnv, mOriginalMeshLoc, mOriginalMeshRot
Functions: Destroyed, Fracture, IsClone, OnToggle, PostBeginPlay, RestoreTransform, SetIsClone, SetOriginalTransform, TakeDamage
FracturedStaticMeshActor16 properties, 20 functions
Actor156 properties, 262 functions
Object13 properties, 308 functions