SeqAct_GameCrowdPopulationManagerToggle¶
Class in GameFramework · GameFramework.SeqAct_GameCrowdPopulationManagerToggle · native
Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_GameCrowdPopulationManagerToggle
Implements: GameCrowdSpawnerInterface
Subclasses: SeqAct_GameCrowdSpawner
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
AgentLightingChannel | LightingChannelContainer | |
AgentWarmupTime | float | |
bCastShadows | bool | |
bClearOldArchetypes | bool | |
bEnableCrowdLightEnvironment | bool | |
bFillPotentialSpawnPoints | bool | |
bForceNavMeshPathing | bool | |
bForceObstacleChecking | bool | |
bIndividualSpawner | bool | |
CrowdAgentList | GameCrowd_ListOfAgents | |
LastSpawnedList | array<GameCrowdAgent> | |
MaxAgents | int | |
MaxSpawnDist | float | |
MinBehindSpawnDist | float | |
NumAgentsToTickPerFrame | int | |
PotentialSpawnPoints | array<GameCrowdDestination> | |
SpawnRate | float | |
WarmupPopulationPct | float |
Functions¶
| Name | Declaration |
|---|---|
AgentDestroyed | function AgentDestroyed(GameCrowdAgent Agent) |
FillCrowdSpawnInfoItem | event FillCrowdSpawnInfoItem(out CrowdSpawnInfoItem out_Item, GameCrowdPopulationManager PopMgr) |
GetMaxSpawnDist | function float GetMaxSpawnDist() |
GetObjClassVersion | static event int GetObjClassVersion() |
Default values¶
bCallHandler=FALSE
bLatentExecution=TRUE
ObjName="Population Manager Toggle"
ObjCategory="Crowd"
InputLinks(0)=(LinkDesc="Start")
InputLinks(1)=(LinkDesc="Stop")
InputLinks(2)=(LinkDesc="Warmup")
InputLinks(3)=(LinkDesc="Kill Agents")
InputLinks(4)=(LinkDesc="Stop & Kill")
OutputLinks(0)=(LinkDesc="Spawned")
VariableLinks(0)=(LinkDesc="Spawned List",ExpectedType=class'SeqVar_ObjectList',bWriteable=TRUE,MaxVars=1,PropertyName=LastSpawnedList)
SpawnRate=50
MaxAgents=700
AgentWarmupTime=2.0
MaxSpawnDist=10000.0
MinBehindSpawnDist=5000.0
NumAgentsToTickPerFrame=10
bForceObstacleChecking=FALSE
bForceNavMeshPathing=TRUE
AgentLightingChannel=(Crowd=TRUE,bInitialized=TRUE)
Inherited¶
| From | Members |
|---|---|
| SequenceAction | 3 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |