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SeqAct_GameCrowdPopulationManagerToggle

Class in GameFramework · GameFramework.SeqAct_GameCrowdPopulationManagerToggle · native

Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_GameCrowdPopulationManagerToggle

Implements: GameCrowdSpawnerInterface

Subclasses: SeqAct_GameCrowdSpawner

Using it from Lua
h7.find_all("SeqAct_GameCrowdPopulationManagerToggle")            -- live instances
h7.find_class("GameFramework.SeqAct_GameCrowdPopulationManagerToggle")   -- the class
h7.hook("GameFramework.SeqAct_GameCrowdPopulationManagerToggle.AgentDestroyed", fn)

Properties

NameTypeNotes
AgentLightingChannelLightingChannelContainer
AgentWarmupTimefloat
bCastShadowsbool
bClearOldArchetypesbool
bEnableCrowdLightEnvironmentbool
bFillPotentialSpawnPointsbool
bForceNavMeshPathingbool
bForceObstacleCheckingbool
bIndividualSpawnerbool
CrowdAgentListGameCrowd_ListOfAgents
LastSpawnedListarray<GameCrowdAgent>
MaxAgentsint
MaxSpawnDistfloat
MinBehindSpawnDistfloat
NumAgentsToTickPerFrameint
PotentialSpawnPointsarray<GameCrowdDestination>
SpawnRatefloat
WarmupPopulationPctfloat

Functions

NameDeclaration
AgentDestroyedfunction AgentDestroyed(GameCrowdAgent Agent)
FillCrowdSpawnInfoItemevent FillCrowdSpawnInfoItem(out CrowdSpawnInfoItem out_Item, GameCrowdPopulationManager PopMgr)
GetMaxSpawnDistfunction float GetMaxSpawnDist()
GetObjClassVersionstatic event int GetObjClassVersion()

Default values

bCallHandler=FALSE
bLatentExecution=TRUE
ObjName="Population Manager Toggle"
ObjCategory="Crowd"
InputLinks(0)=(LinkDesc="Start")
InputLinks(1)=(LinkDesc="Stop")
InputLinks(2)=(LinkDesc="Warmup")
InputLinks(3)=(LinkDesc="Kill Agents")
InputLinks(4)=(LinkDesc="Stop & Kill")
OutputLinks(0)=(LinkDesc="Spawned")
VariableLinks(0)=(LinkDesc="Spawned List",ExpectedType=class'SeqVar_ObjectList',bWriteable=TRUE,MaxVars=1,PropertyName=LastSpawnedList)
SpawnRate=50
MaxAgents=700
AgentWarmupTime=2.0
MaxSpawnDist=10000.0
MinBehindSpawnDist=5000.0
NumAgentsToTickPerFrame=10
bForceObstacleChecking=FALSE
bForceNavMeshPathing=TRUE
AgentLightingChannel=(Crowd=TRUE,bInitialized=TRUE)

Inherited

FromMembers
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions