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SeqAct_GameCrowdSpawner

Class in GameFramework · GameFramework.SeqAct_GameCrowdSpawner · abstract, native

Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_GameCrowdPopulationManagerToggle › SeqAct_GameCrowdSpawner

Using it from Lua
h7.find_all("SeqAct_GameCrowdSpawner")            -- live instances
h7.find_class("GameFramework.SeqAct_GameCrowdSpawner")   -- the class
h7.hook("GameFramework.SeqAct_GameCrowdSpawner.GetObjClassVersion", fn)

Functions

NameDeclaration
GetObjClassVersionstatic event int GetObjClassVersion()

Default values

ObjName="Game Scripted Crowd Spawner"
ObjCategory="Crowd"
VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Spawn Points",PropertyName=PotentialSpawnPoints)
bFillPotentialSpawnPoints=TRUE
bIndividualSpawner=TRUE

Inherited

FromMembers
SeqAct_GameCrowdPopulationManagerToggle18 properties, 4 functions
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions