SeqAct_GameCrowdSpawner¶
Class in GameFramework · GameFramework.SeqAct_GameCrowdSpawner · abstract, native
Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_GameCrowdPopulationManagerToggle › SeqAct_GameCrowdSpawner
Using it from Lua
Functions¶
| Name | Declaration |
|---|---|
GetObjClassVersion | static event int GetObjClassVersion() |
Default values¶
ObjName="Game Scripted Crowd Spawner"
ObjCategory="Crowd"
VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Spawn Points",PropertyName=PotentialSpawnPoints)
bFillPotentialSpawnPoints=TRUE
bIndividualSpawner=TRUE
Inherited¶
| From | Members |
|---|---|
| SeqAct_GameCrowdPopulationManagerToggle | 18 properties, 4 functions |
| SequenceAction | 3 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |