Skip to content

SeqAct_CameraLookAt

Class in Engine · Engine.SeqAct_CameraLookAt · native

Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_CameraLookAt

Using it from Lua
h7.find_all("SeqAct_CameraLookAt")            -- live instances
h7.find_class("Engine.SeqAct_CameraLookAt")   -- the class
h7.hook("Engine.SeqAct_CameraLookAt.GetObjClassVersion", fn)

Properties

NameTypeNotes
bAdjustCamerabool
bAffectCamerabool
bAffectHeadbool
bAlwaysFocusbool
bCheckLineOfSightbool
bDisableInputbool
bIgnoreTracebool
bLeaveCameraRotationbool
bRotatePlayerWithCamerabool
bToggleGodModebool
bTurnInPlacebool
bUsedTimerbool
CameraFOVfloat
FocusBoneNameName
InFocusFOVVector2d
InterpSpeedRangeVector2d
RemainingTimefloattransient
TextDisplayString
TotalTimefloat

Functions

NameDeclaration
GetObjClassVersionstatic event int GetObjClassVersion()

Default values

ObjName="Look At"
ObjCategory="Camera"
bAffectCamera=TRUE
bTurnInPlace=TRUE
InterpSpeedRange=(X=3,Y=3)
InFocusFOV=(X=1,Y=1)
CameraFOV=-1.f
VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Focus")
OutputLinks(0)=(LinkDesc="Out")
OutputLinks(1)=(LinkDesc="Finished")
OutputLinks(2)=(LinkDesc="Succeeded")
OutputLinks(3)=(LinkDesc="Failed")
bDisableInput=TRUE
TotalTime=0.0f
bLatentExecution=TRUE
bUsedTimer=FALSE

Inherited

FromMembers
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions