SeqAct_CameraLookAt
Class in Engine · Engine.SeqAct_CameraLookAt · native
Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_CameraLookAt
Using it from Lua
h7.find_all("SeqAct_CameraLookAt") -- live instances
h7.find_class("Engine.SeqAct_CameraLookAt") -- the class
h7.hook("Engine.SeqAct_CameraLookAt.GetObjClassVersion", fn)
Properties
| Name | Type | Notes |
bAdjustCamera | bool | |
bAffectCamera | bool | |
bAffectHead | bool | |
bAlwaysFocus | bool | |
bCheckLineOfSight | bool | |
bDisableInput | bool | |
bIgnoreTrace | bool | |
bLeaveCameraRotation | bool | |
bRotatePlayerWithCamera | bool | |
bToggleGodMode | bool | |
bTurnInPlace | bool | |
bUsedTimer | bool | |
CameraFOV | float | |
FocusBoneName | Name | |
InFocusFOV | Vector2d | |
InterpSpeedRange | Vector2d | |
RemainingTime | float | transient |
TextDisplay | String | |
TotalTime | float | |
Functions
| Name | Declaration |
GetObjClassVersion | static event int GetObjClassVersion() |
Default values
ObjName="Look At"
ObjCategory="Camera"
bAffectCamera=TRUE
bTurnInPlace=TRUE
InterpSpeedRange=(X=3,Y=3)
InFocusFOV=(X=1,Y=1)
CameraFOV=-1.f
VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Focus")
OutputLinks(0)=(LinkDesc="Out")
OutputLinks(1)=(LinkDesc="Finished")
OutputLinks(2)=(LinkDesc="Succeeded")
OutputLinks(3)=(LinkDesc="Failed")
bDisableInput=TRUE
TotalTime=0.0f
bLatentExecution=TRUE
bUsedTimer=FALSE
Inherited