Skip to content

SeqAct_Latent

Class in Engine · Engine.SeqAct_Latent · abstract, native

Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_Latent

Subclasses: H7SeqAct_AMEventCameraAction, H7SeqAct_Narration, SeqAct_ActorFactory, SeqAct_AIMoveToActor, SeqAct_ControlGameMovie, SeqAct_Delay, SeqAct_DelaySwitch, SeqAct_ForceGarbageCollection, SeqAct_Interp, SeqAct_LevelStreamingBase, SeqAct_LevelVisibility, SeqAct_PlayAgentAnimation, SeqAct_PlaySound, SeqAct_PrepareMapChange, SeqAct_SetDOFParams, SeqAct_SetMotionBlurParams, SeqAct_StreamInTextures, SeqAct_WaitForLevelsVisible

Using it from Lua
h7.find_all("SeqAct_Latent")            -- live instances
h7.find_class("Engine.SeqAct_Latent")   -- the class
h7.hook("Engine.SeqAct_Latent.AbortFor", fn)

Properties

NameTypeNotes
bAbortedbool
LatentActivationTimefloat
LatentActorsarray<Actor>

Functions

NameDeclaration
AbortFornative function AbortFor(Actor latentActor)
Updateevent bool Update(float DeltaTime)

Default values

ObjName="Undefined Latent"
ObjColor=(R=128,G=128,B=0,A=255)
OutputLinks(0)=(LinkDesc="Finished")
OutputLinks(1)=(LinkDesc="Aborted")
bLatentExecution=TRUE
LatentActivationTime=0.0

Inherited

FromMembers
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions