SeqAct_Latent¶
Class in Engine · Engine.SeqAct_Latent · abstract, native
Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_Latent
Subclasses: H7SeqAct_AMEventCameraAction, H7SeqAct_Narration, SeqAct_ActorFactory, SeqAct_AIMoveToActor, SeqAct_ControlGameMovie, SeqAct_Delay, SeqAct_DelaySwitch, SeqAct_ForceGarbageCollection, SeqAct_Interp, SeqAct_LevelStreamingBase, SeqAct_LevelVisibility, SeqAct_PlayAgentAnimation, SeqAct_PlaySound, SeqAct_PrepareMapChange, SeqAct_SetDOFParams, SeqAct_SetMotionBlurParams, SeqAct_StreamInTextures, SeqAct_WaitForLevelsVisible
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bAborted | bool | |
LatentActivationTime | float | |
LatentActors | array<Actor> |
Functions¶
| Name | Declaration |
|---|---|
AbortFor | native function AbortFor(Actor latentActor) |
Update | event bool Update(float DeltaTime) |
Default values¶
ObjName="Undefined Latent"
ObjColor=(R=128,G=128,B=0,A=255)
OutputLinks(0)=(LinkDesc="Finished")
OutputLinks(1)=(LinkDesc="Aborted")
bLatentExecution=TRUE
LatentActivationTime=0.0
Inherited¶
| From | Members |
|---|---|
| SequenceAction | 3 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |