SeqAct_PlaySound
Class in Engine · Engine.SeqAct_PlaySound · native
Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_Latent › SeqAct_PlaySound
Using it from Lua
h7.find_all("SeqAct_PlaySound") -- live instances
h7.find_class("Engine.SeqAct_PlaySound") -- the class
h7.hook("Engine.SeqAct_PlaySound.GetObjClassVersion", fn)
Properties
| Name | Type | Notes |
bDelayReached | bool | transient |
BeforeEndTime | float | |
bStopped | bool | transient |
bSuppressSubtitles | bool | |
float | |
FadeInTime | float | |
FadeOutTime | float | |
PitchMultiplier | float | |
PlaySound | SoundCue | |
SoundDuration | float | transient |
VolumeMultiplier | float | |
Functions
| Name | Declaration |
GetObjClassVersion | static event int GetObjClassVersion() |
Default values
VolumeMultiplier=1
PitchMultiplier=1
ObjName="Play Sound"
ObjCategory="Sound"
InputLinks(0)=(LinkDesc="Play")
InputLInks(1)=(LinkDesc="Stop")
OutputLinks(0)=(LinkDesc="Out")
OutputLinks(1)=(LinkDesc="Finished")
OutputLinks(2)=(LinkDesc="Stopped")
OutputLinks(3)=(LinkDesc="BeforeEnd")
Inherited