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SeqAct_PlaySound

Class in Engine · Engine.SeqAct_PlaySound · native

Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_Latent › SeqAct_PlaySound

Using it from Lua
h7.find_all("SeqAct_PlaySound")            -- live instances
h7.find_class("Engine.SeqAct_PlaySound")   -- the class
h7.hook("Engine.SeqAct_PlaySound.GetObjClassVersion", fn)

Properties

NameTypeNotes
bDelayReachedbooltransient
BeforeEndTimefloat
bStoppedbooltransient
bSuppressSubtitlesbool
ExtraDelayfloat
FadeInTimefloat
FadeOutTimefloat
PitchMultiplierfloat
PlaySoundSoundCue
SoundDurationfloattransient
VolumeMultiplierfloat

Functions

NameDeclaration
GetObjClassVersionstatic event int GetObjClassVersion()

Default values

VolumeMultiplier=1
PitchMultiplier=1
ObjName="Play Sound"
ObjCategory="Sound"
InputLinks(0)=(LinkDesc="Play")
InputLInks(1)=(LinkDesc="Stop")
OutputLinks(0)=(LinkDesc="Out")
OutputLinks(1)=(LinkDesc="Finished")
OutputLinks(2)=(LinkDesc="Stopped")
OutputLinks(3)=(LinkDesc="BeforeEnd")

Inherited

FromMembers
SeqAct_Latent3 properties, 2 functions
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions