SeqAct_PrepareMapChange¶
Class in Engine · Engine.SeqAct_PrepareMapChange · native
Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_Latent › SeqAct_PrepareMapChange
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bIsHighPriority | bool | |
bStatusIsOk | bool | transient |
InitiallyLoadedSecondaryLevelNames | array | |
MainLevelName | name |
Default values¶
ObjName="Prepare Map Change"
ObjCategory="Level"
InputLinks(0)=(LinkDesc="PrepareLoad")
OutputLinks(0)=(LinkDesc="Finished")
Inherited¶
| From | Members |
|---|---|
| SeqAct_Latent | 3 properties, 2 functions |
| SequenceAction | 3 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |