SeqAct_AIMoveToActor¶
Class in Engine · Engine.SeqAct_AIMoveToActor · native
Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_Latent › SeqAct_AIMoveToActor
Subclasses: H7SeqAct_InterruptAction, H7SeqAct_LatentArmyAction
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
bInterruptable | bool | |
bPickClosest | bool | |
Destination | array<Actor> | |
LastDestinationChoice | int | transient |
LookAt | Actor | |
MovementSpeedModifier | float |
Functions¶
| Name | Declaration |
|---|---|
GetObjClassVersion | static event int GetObjClassVersion() |
PickDestination | function Actor PickDestination(Actor Requestor) |
Default values¶
ObjName="Move To Actor"
ObjCategory="AI"
ObjRemoveInProject(0)="Gear"
OutputLinks(2)=(LinkDesc="Out")
VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Destination",PropertyName=Destination)
VariableLinks(2)=(ExpectedType=class'SeqVar_Object',LinkDesc="Look At",PropertyName=LookAt)
MovementSpeedModifier=1.f
Inherited¶
| From | Members |
|---|---|
| SeqAct_Latent | 3 properties, 2 functions |
| SequenceAction | 3 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |