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H7SeqAct_LatentArmyAction

Class in MMH7Game · MMH7Game.H7SeqAct_LatentArmyAction · abstract, native

Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_Latent › SeqAct_AIMoveToActor › H7SeqAct_LatentArmyAction

Implements: H7IAliasable, H7IActionable

Subclasses: H7SeqAct_AttackArmy, H7SeqAct_InteractWithBuilding, H7SeqAct_MoveTo, H7SeqAct_RotateArmy

Using it from Lua
h7.find_all("H7SeqAct_LatentArmyAction")            -- live instances
h7.find_class("MMH7Game.H7SeqAct_LatentArmyAction")   -- the class
h7.hook("MMH7Game.H7SeqAct_LatentArmyAction.GetObjClassVersion", fn)

Properties

NameTypeNotes
mArmyH7AdventureArmyprivate
mEditmUseInteractingArmybooltransient, private
mInteractingArmyObjectsarray<Object>
mUseInteractingArmyboolprotected

Functions

NameDeclaration
GetObjClassVersionstatic event int GetObjClassVersion()
GetTargetArmyevent H7AdventureArmy GetTargetArmy()

Default values

mEditmUseInteractingArmy=true
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Target",LinkVar="None",PropertyName="Targets",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bAllowA...
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Army",LinkVar="None",PropertyName="mArmy",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bAllowAnyTy...
ObjCategory="H7Actions_Hero"

Inherited

FromMembers
SeqAct_AIMoveToActor6 properties, 2 functions
SeqAct_Latent3 properties, 2 functions
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions