H7SeqAct_LatentArmyAction¶
Class in MMH7Game · MMH7Game.H7SeqAct_LatentArmyAction · abstract, native
Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_Latent › SeqAct_AIMoveToActor › H7SeqAct_LatentArmyAction
Implements: H7IAliasable, H7IActionable
Subclasses: H7SeqAct_AttackArmy, H7SeqAct_InteractWithBuilding, H7SeqAct_MoveTo, H7SeqAct_RotateArmy
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mArmy | H7AdventureArmy | private |
mEditmUseInteractingArmy | bool | transient, private |
mInteractingArmyObjects | array<Object> | |
mUseInteractingArmy | bool | protected |
Functions¶
| Name | Declaration |
|---|---|
GetObjClassVersion | static event int GetObjClassVersion() |
GetTargetArmy | event H7AdventureArmy GetTargetArmy() |
Default values¶
mEditmUseInteractingArmy=true
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Target",LinkVar="None",PropertyName="Targets",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bAllowA...
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Army",LinkVar="None",PropertyName="mArmy",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bAllowAnyTy...
ObjCategory="H7Actions_Hero"
Inherited¶
| From | Members |
|---|---|
| SeqAct_AIMoveToActor | 6 properties, 2 functions |
| SeqAct_Latent | 3 properties, 2 functions |
| SequenceAction | 3 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |