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H7SeqAct_RotateArmy

Class in MMH7Game · MMH7Game.H7SeqAct_RotateArmy · native

Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_Latent › SeqAct_AIMoveToActor › H7SeqAct_LatentArmyAction › H7SeqAct_RotateArmy

Using it from Lua
h7.find_all("H7SeqAct_RotateArmy")            -- live instances
h7.find_class("MMH7Game.H7SeqAct_RotateArmy")   -- the class
h7.hook("MMH7Game.H7SeqAct_RotateArmy.GetObjClassVersion", fn)

Properties

NameTypeNotes
mInstantboolprotected
mTargetDirectionH7StructsAndEnumsNative.EDirectionprotected
mTargetObjectH7EditorMapObjectprotected
mUseDirectionbooltransient, private

Functions

NameDeclaration
GetObjClassVersionstatic event int GetObjClassVersion()
GetTargetRotationfunction Rotator GetTargetRotation()
IsInstantfunction bool IsInstant()

Default values

mUseDirection=true
mTargetDirection=EDirection.EAST
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Target",LinkVar="None",PropertyName="Targets",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bAllowA...
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Loot at",LinkVar="None",PropertyName="mTargetObject",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=0,MaxVars=255,DrawX=0,CachedProperty=none,...
ObjName="Rotate Army"

Inherited

FromMembers
H7SeqAct_LatentArmyActionProperties: mArmy, mEditmUseInteractingArmy, mInteractingArmyObjects, mUseInteractingArmy
Functions: GetObjClassVersion, GetTargetArmy
SeqAct_AIMoveToActor6 properties, 2 functions
SeqAct_Latent3 properties, 2 functions
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions