H7SeqAct_RotateArmy¶
Class in MMH7Game · MMH7Game.H7SeqAct_RotateArmy · native
Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_Latent › SeqAct_AIMoveToActor › H7SeqAct_LatentArmyAction › H7SeqAct_RotateArmy
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mInstant | bool | protected |
mTargetDirection | H7StructsAndEnumsNative.EDirection | protected |
mTargetObject | H7EditorMapObject | protected |
mUseDirection | bool | transient, private |
Functions¶
| Name | Declaration |
|---|---|
GetObjClassVersion | static event int GetObjClassVersion() |
GetTargetRotation | function Rotator GetTargetRotation() |
IsInstant | function bool IsInstant() |
Default values¶
mUseDirection=true
mTargetDirection=EDirection.EAST
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Target",LinkVar="None",PropertyName="Targets",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bAllowA...
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Loot at",LinkVar="None",PropertyName="mTargetObject",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=0,MaxVars=255,DrawX=0,CachedProperty=none,...
ObjName="Rotate Army"
Inherited¶
| From | Members |
|---|---|
| H7SeqAct_LatentArmyAction | Properties: mArmy, mEditmUseInteractingArmy, mInteractingArmyObjects, mUseInteractingArmy Functions: GetObjClassVersion, GetTargetArmy |
| SeqAct_AIMoveToActor | 6 properties, 2 functions |
| SeqAct_Latent | 3 properties, 2 functions |
| SequenceAction | 3 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |