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H7SeqAct_MoveTo

Class in MMH7Game · MMH7Game.H7SeqAct_MoveTo · abstract, native

Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_Latent › SeqAct_AIMoveToActor › H7SeqAct_LatentArmyAction › H7SeqAct_MoveTo

Subclasses: H7SeqAct_MoveToArmy, H7SeqAct_MoveToBuilding, H7SeqAct_MoveToTile

Using it from Lua
h7.find_all("H7SeqAct_MoveTo")            -- live instances
h7.find_class("MMH7Game.H7SeqAct_MoveTo")   -- the class
h7.hook("MMH7Game.H7SeqAct_MoveTo.GetObjClassVersion", fn)

Properties

NameTypeNotes
mCamFollowboolprotected
mTeleportboolprotected
mUseMovementPointsboolprotected

Functions

NameDeclaration
GetObjClassVersionstatic event int GetObjClassVersion()
GetTargetCellfunction H7AdventureMapCell GetTargetCell()
IsCamFollowingfunction bool IsCamFollowing()
IsMovingNearTargetfunction bool IsMovingNearTarget()
IsTeleportingfunction bool IsTeleporting()
IsUsingMovementPointsfunction bool IsUsingMovementPoints()
SkipMovementevent SkipMovement(H7AdventureArmy Army)

Default values

mCamFollow=true
InputLinks(0)=(LinkDesc="In",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)
InputLinks(1)=(LinkDesc="Skip",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)

Inherited

FromMembers
H7SeqAct_LatentArmyActionProperties: mArmy, mEditmUseInteractingArmy, mInteractingArmyObjects, mUseInteractingArmy
Functions: GetObjClassVersion, GetTargetArmy
SeqAct_AIMoveToActor6 properties, 2 functions
SeqAct_Latent3 properties, 2 functions
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions