H7SeqAct_MoveTo¶
Class in MMH7Game · MMH7Game.H7SeqAct_MoveTo · abstract, native
Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_Latent › SeqAct_AIMoveToActor › H7SeqAct_LatentArmyAction › H7SeqAct_MoveTo
Subclasses: H7SeqAct_MoveToArmy, H7SeqAct_MoveToBuilding, H7SeqAct_MoveToTile
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mCamFollow | bool | protected |
mTeleport | bool | protected |
mUseMovementPoints | bool | protected |
Functions¶
| Name | Declaration |
|---|---|
GetObjClassVersion | static event int GetObjClassVersion() |
GetTargetCell | function H7AdventureMapCell GetTargetCell() |
IsCamFollowing | function bool IsCamFollowing() |
IsMovingNearTarget | function bool IsMovingNearTarget() |
IsTeleporting | function bool IsTeleporting() |
IsUsingMovementPoints | function bool IsUsingMovementPoints() |
SkipMovement | event SkipMovement(H7AdventureArmy Army) |
Default values¶
mCamFollow=true
InputLinks(0)=(LinkDesc="In",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)
InputLinks(1)=(LinkDesc="Skip",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)
Inherited¶
| From | Members |
|---|---|
| H7SeqAct_LatentArmyAction | Properties: mArmy, mEditmUseInteractingArmy, mInteractingArmyObjects, mUseInteractingArmy Functions: GetObjClassVersion, GetTargetArmy |
| SeqAct_AIMoveToActor | 6 properties, 2 functions |
| SeqAct_Latent | 3 properties, 2 functions |
| SequenceAction | 3 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |