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H7SeqAct_MoveToBuilding

Class in MMH7Game · MMH7Game.H7SeqAct_MoveToBuilding · native

Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_Latent › SeqAct_AIMoveToActor › H7SeqAct_LatentArmyAction › H7SeqAct_MoveTo › H7SeqAct_MoveToBuilding

Implements: H7IRandomPropertyOwner

Using it from Lua
h7.find_all("H7SeqAct_MoveToBuilding")            -- live instances
h7.find_class("MMH7Game.H7SeqAct_MoveToBuilding")   -- the class
h7.hook("MMH7Game.H7SeqAct_MoveToBuilding.GetObjClassVersion", fn)

Properties

NameTypeNotes
mMoveTargetH7VisitableSiteprotected

Functions

NameDeclaration
GetObjClassVersionstatic event int GetObjClassVersion()
GetTargetCellfunction H7AdventureMapCell GetTargetCell()
UpdateRandomPropertiesfunction UpdateRandomProperties(Object randomObject, Object hatchedObject)

Default values

VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Target",LinkVar="None",PropertyName="Targets",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bAllowA...
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Army",LinkVar="None",PropertyName="mArmy",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bAllowAnyTy...
VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Move Target Building",LinkVar="None",PropertyName="mMoveTarget",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedPro...
ObjName="Move to Building"

Inherited

FromMembers
H7SeqAct_MoveToProperties: mCamFollow, mTeleport, mUseMovementPoints
Functions: GetObjClassVersion, GetTargetCell, IsCamFollowing, IsMovingNearTarget, IsTeleporting, IsUsingMovementPoints, SkipMovement
H7SeqAct_LatentArmyActionProperties: mArmy, mEditmUseInteractingArmy, mInteractingArmyObjects, mUseInteractingArmy
Functions: GetObjClassVersion, GetTargetArmy
SeqAct_AIMoveToActor6 properties, 2 functions
SeqAct_Latent3 properties, 2 functions
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions