H7SeqAct_MoveToBuilding¶
Class in MMH7Game · MMH7Game.H7SeqAct_MoveToBuilding · native
Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_Latent › SeqAct_AIMoveToActor › H7SeqAct_LatentArmyAction › H7SeqAct_MoveTo › H7SeqAct_MoveToBuilding
Implements: H7IRandomPropertyOwner
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mMoveTarget | H7VisitableSite | protected |
Functions¶
| Name | Declaration |
|---|---|
GetObjClassVersion | static event int GetObjClassVersion() |
GetTargetCell | function H7AdventureMapCell GetTargetCell() |
UpdateRandomProperties | function UpdateRandomProperties(Object randomObject, Object hatchedObject) |
Default values¶
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Target",LinkVar="None",PropertyName="Targets",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bAllowA...
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Army",LinkVar="None",PropertyName="mArmy",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=none,bAllowAnyTy...
VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Move Target Building",LinkVar="None",PropertyName="mMoveTarget",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedPro...
ObjName="Move to Building"
Inherited¶
| From | Members |
|---|---|
| H7SeqAct_MoveTo | Properties: mCamFollow, mTeleport, mUseMovementPoints Functions: GetObjClassVersion, GetTargetCell, IsCamFollowing, IsMovingNearTarget, IsTeleporting, IsUsingMovementPoints, SkipMovement |
| H7SeqAct_LatentArmyAction | Properties: mArmy, mEditmUseInteractingArmy, mInteractingArmyObjects, mUseInteractingArmy Functions: GetObjClassVersion, GetTargetArmy |
| SeqAct_AIMoveToActor | 6 properties, 2 functions |
| SeqAct_Latent | 3 properties, 2 functions |
| SequenceAction | 3 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |