H7SeqAct_InterruptAction¶
Class in MMH7Game · MMH7Game.H7SeqAct_InterruptAction · native
Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_Latent › SeqAct_AIMoveToActor › H7SeqAct_InterruptAction
Subclasses: H7SeqAct_StartNpcScene
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
mTargetArmy | H7AdventureArmy | protected |
Functions¶
| Name | Declaration |
|---|---|
Activated | event Activated() |
GetObjClassVersion | static event int GetObjClassVersion() |
Default values¶
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkedVariables=none,LinkDesc="Target Army",LinkVar="None",PropertyName="mTargetArmy",bWriteable=false,bSequenceNeverReadsOnlyWritesToThisVar=false,bModifiesLinkedObject=false,bHidden=false,MinVars=1,MaxVars=255,DrawX=0,CachedProperty=non...
ObjName="Interrupt Action"
ObjCategory="H7Actions_Hero"
Inherited¶
| From | Members |
|---|---|
| SeqAct_AIMoveToActor | 6 properties, 2 functions |
| SeqAct_Latent | 3 properties, 2 functions |
| SequenceAction | 3 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |