SeqAct_Interp
Class in Engine · Engine.SeqAct_Interp · config, native
Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_Latent › SeqAct_Interp
Using it from Lua
h7.find_all("SeqAct_Interp") -- live instances
h7.find_class("Engine.SeqAct_Interp") -- the class
h7.hook("Engine.SeqAct_Interp.AddPlayerToDirectorTracks", fn)
Structs
CameraCutInfo
| Field | Type |
Location | vector |
Timestamp | float |
Properties
| Name | Type | Notes |
bAutoStopWhenDirectorChanges | bool | |
bClientSideOnly | bool | |
bDisableRadioFilter | bool | |
bForceStartPos | bool | |
bInterpForPathBuilding | bool | |
bIsBeingEdited | bool | transient |
bIsPlaying | bool | |
bIsSkippable | bool | |
bLockOutgoingCameraOnFirstTransition | bool | |
bLooping | bool | |
bNoResetOnRewind | bool | |
bPaused | bool | |
bReversePlayback | bool | |
bRewindIfAlreadyPlaying | bool | |
bRewindOnPlay | bool | |
bShouldShowGore | bool | transient |
bSkipFirstTransitionIfNotFromCamera | bool | |
bSkipUpdateIfNotVisible | bool | |
CameraCuts | array<CameraCutInfo> | transient |
ConstantCameraAnim | byte | |
ConstantCameraAnimRate | float | |
ForceStartPosition | float | |
GroupInst | array<InterpGroupInst> | |
InterpData | InterpData | |
LinkedCover | array<CoverLink> | |
mSaveLoadPriority | int | no declaration: type is approximate |
PlayRate | float | |
Position | float | |
PreferredSplitScreenNum | int | |
RenderingOverrides | RenderingPerformanceOverrides | globalconfig |
ReplicatedActor | MatineeActor | const, transient |
ReplicatedActorClass | class<MatineeActor> | const |
SavedActorTransforms | map | const, transient, native, private |
SavedActorVisibilities | map | const, transient, native, private |
TerminationTime | float | |
Functions
| Name | Declaration |
AddPlayerToDirectorTracks | final native function AddPlayerToDirectorTracks(PlayerController PC) |
GetObjClassVersion | static event int GetObjClassVersion() |
Reset | function Reset() |
SetPosition | final native function SetPosition(float NewPosition, optional bool bJump = false) |
Stop | final native function Stop() |
Default values
ObjName="Matinee"
PlayRate=1.0
InputLinks(0)=(LinkDesc="Play")
InputLinks(1)=(LinkDesc="Reverse")
InputLinks(2)=(LinkDesc="Stop")
InputLinks(3)=(LinkDesc="Pause")
InputLinks(4)=(LinkDesc="Change Dir")
OutputLinks(0)=(LinkDesc="Completed")
OutputLinks(1)=(LinkDesc="Reversed")
VariableLinks(0)=(ExpectedType=class'InterpData',LinkDesc="Data",MinVars=1,MaxVars=1)
ReplicatedActorClass=class'MatineeActor'
ConstantCameraAnim=0
ConstantCameraAnimRate=4.0
bLockOutgoingCameraOnFirstTransition=true
bSkipFirstTransitionIfNotFromCamera=true
bAutoStopWhenDirectorChanges=true
Inherited