MatineeActor
Class in Engine · Engine.MatineeActor · native
Object › Actor › MatineeActor
Using it from Lua
h7.find_all("MatineeActor") -- live instances
h7.find_class("Engine.MatineeActor") -- the class
h7.hook("Engine.MatineeActor.AddAIGroupActor", fn)
Constants
| Name | Value |
MAX_AIGROUP_NUMBER | 10 |
Properties
| Name | Type | Notes |
AIGroupInitStage | int[MAX_AIGROUP_NUMBER] | transient |
AIGroupNames | name[MAX_AIGROUP_NUMBER] | |
AIGroupPawns | Pawn[MAX_AIGROUP_NUMBER] | |
AllAIGroupsInitialized | bool | transient |
bIsPlaying | bool | |
bPaused | bool | |
bReversePlayback | bool | |
ClientSidePositionErrorTolerance | float | |
InterpAction | SeqAct_Interp | const |
PlayRate | float | |
Position | float | |
Functions
| Name | Declaration |
AddAIGroupActor | native function AddAIGroupActor(InterpGroupInstAI AIGroupInst) |
CheckPriorityRefresh | function CheckPriorityRefresh() |
Update | event Update() |
Default values
bSkipActorPropertyReplication=true
bAlwaysRelevant=true
bReplicateMovement=false
bUpdateSimulatedPosition=false
bOnlyDirtyReplication=true
RemoteRole=ROLE_SimulatedProxy
NetPriority=2.7
NetUpdateFrequency=1.0
Position=-1.0
PlayRate=1.0
ClientSidePositionErrorTolerance=0.1
Inherited
| From | Members |
| Actor | 156 properties, 262 functions |
| Object | 13 properties, 308 functions |