SeqAct_ControlGameMovie¶
Class in GameFramework · GameFramework.SeqAct_ControlGameMovie · native
Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_Latent › SeqAct_ControlGameMovie
Using it from Lua
Properties¶
| Name | Type | Notes |
|---|---|---|
EndOfRenderingMovieFrame | int | |
MovieName | string | |
StartOfRenderingMovieFrame | int |
Default values¶
ObjName="Control Game Movie"
ObjCategory="Cinematic"
bAutoActivateOutputLinks=FALSE
InputLinks(0)=(LinkDesc="Play")
InputLinks(1)=(LinkDesc="Stop")
OutputLinks(0)=(LinkDesc="Out")
OutputLinks(1)=(LinkDesc="Movie Completed")
VariableLinks(0)=(ExpectedType=class'SeqVar_String',LinkDesc="MovieName",PropertyName=MovieName)
StartOfRenderingMovieFrame=-1
EndOfRenderingMovieFrame=-1
Inherited¶
| From | Members |
|---|---|
| SeqAct_Latent | 3 properties, 2 functions |
| SequenceAction | 3 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |