SeqAct_PlayAgentAnimation
Class in GameFramework · GameFramework.SeqAct_PlayAgentAnimation · native
Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_Latent › SeqAct_PlayAgentAnimation
Using it from Lua
h7.find_all("SeqAct_PlayAgentAnimation") -- live instances
h7.find_class("GameFramework.SeqAct_PlayAgentAnimation") -- the class
h7.hook("GameFramework.SeqAct_PlayAgentAnimation.GetObjClassVersion", fn)
Properties
| Name | Type | Notes |
ActionTarget | actor | |
AnimationList | array | no declaration: type is approximate |
bBlendBetweenAnims | bool | |
bFaceActionTargetFirst | bool | |
BlendInTime | float | |
BlendOutTime | float | |
bLooping | bool | |
bUseRootMotion | bool | |
LoopIndex | int | |
LoopTime | float | |
Functions
| Name | Declaration |
GetObjClassVersion | static event int GetObjClassVersion() |
SetCurrentAnimationActionFor | function SetCurrentAnimationActionFor(GameCrowdAgentSkeletal Agent) |
Default values
ObjName="Play Agent Animation"
ObjCategory="Crowd"
InputLinks(0)=(LinkDesc="Play")
InputLinks(1)=(LinkDesc="Stop")
OutputLinks(0)=(LinkDesc="Finished")
OutputLinks(1)=(LinkDesc="Stopped")
OutputLinks(2)=(LinkDesc="Started")
bAutoActivateOutputLinks=false
VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Action Focus",PropertyName=ActionTarget)
VariableLinks(2)=(ExpectedType=class'SeqVar_Object',LinkDesc="Out Agent",bWriteable=true)
BlendInTime=0.2
BlendOutTime=0.2
bBlendBetweenAnims=false
LoopTime=-1.f
Inherited