Skip to content

SeqAct_PlayAgentAnimation

Class in GameFramework · GameFramework.SeqAct_PlayAgentAnimation · native

Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_Latent › SeqAct_PlayAgentAnimation

Using it from Lua
h7.find_all("SeqAct_PlayAgentAnimation")            -- live instances
h7.find_class("GameFramework.SeqAct_PlayAgentAnimation")   -- the class
h7.hook("GameFramework.SeqAct_PlayAgentAnimation.GetObjClassVersion", fn)

Properties

NameTypeNotes
ActionTargetactor
AnimationListarrayno declaration: type is approximate
bBlendBetweenAnimsbool
bFaceActionTargetFirstbool
BlendInTimefloat
BlendOutTimefloat
bLoopingbool
bUseRootMotionbool
LoopIndexint
LoopTimefloat

Functions

NameDeclaration
GetObjClassVersionstatic event int GetObjClassVersion()
SetCurrentAnimationActionForfunction SetCurrentAnimationActionFor(GameCrowdAgentSkeletal Agent)

Default values

ObjName="Play Agent Animation"
ObjCategory="Crowd"
InputLinks(0)=(LinkDesc="Play")
InputLinks(1)=(LinkDesc="Stop")
OutputLinks(0)=(LinkDesc="Finished")
OutputLinks(1)=(LinkDesc="Stopped")
OutputLinks(2)=(LinkDesc="Started")
bAutoActivateOutputLinks=false
VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Action Focus",PropertyName=ActionTarget)
VariableLinks(2)=(ExpectedType=class'SeqVar_Object',LinkDesc="Out Agent",bWriteable=true)
BlendInTime=0.2
BlendOutTime=0.2
bBlendBetweenAnims=false
LoopTime=-1.f

Inherited

FromMembers
SeqAct_Latent3 properties, 2 functions
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions