SeqAct_CameraFade
Class in Engine · Engine.SeqAct_CameraFade · native
Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_CameraFade
Using it from Lua
h7.find_all("SeqAct_CameraFade") -- live instances
h7.find_class("Engine.SeqAct_CameraFade") -- the class
h7.hook("Engine.SeqAct_CameraFade.GetObjClassVersion", fn)
Properties
| Name | Type | Notes |
bFadeAudio | bool | |
bPersistFade | bool | |
CachedPCs | array<PlayerController> | transient |
FadeAlpha | vector2d | |
FadeColor | color | |
FadeOpacity | float | |
FadeTime | float | |
FadeTimeRemaining | float | |
Functions
| Name | Declaration |
GetObjClassVersion | static event int GetObjClassVersion() |
Default values
ObjName="Fade"
ObjCategory="Camera"
bLatentExecution=TRUE
bAutoActivateOutputLinks=FALSE
FadeAlpha=(X=0.f,Y=1.f)
FadeOpacity=1.f
FadeTime=1.f
bPersistFade=TRUE
VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Target",PropertyName=Targets,bHidden=TRUE)
OUtputLinks(0)=(LinkDesc="Out")
OUtputLinks(1)=(LinkDesc="Finished")
Inherited