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SeqAct_CameraFade

Class in Engine · Engine.SeqAct_CameraFade · native

Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_CameraFade

Using it from Lua
h7.find_all("SeqAct_CameraFade")            -- live instances
h7.find_class("Engine.SeqAct_CameraFade")   -- the class
h7.hook("Engine.SeqAct_CameraFade.GetObjClassVersion", fn)

Properties

NameTypeNotes
bFadeAudiobool
bPersistFadebool
CachedPCsarray<PlayerController>transient
FadeAlphavector2d
FadeColorcolor
FadeOpacityfloat
FadeTimefloat
FadeTimeRemainingfloat

Functions

NameDeclaration
GetObjClassVersionstatic event int GetObjClassVersion()

Default values

ObjName="Fade"
ObjCategory="Camera"
bLatentExecution=TRUE
bAutoActivateOutputLinks=FALSE
FadeAlpha=(X=0.f,Y=1.f)
FadeOpacity=1.f
FadeTime=1.f
bPersistFade=TRUE
VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Target",PropertyName=Targets,bHidden=TRUE)
OUtputLinks(0)=(LinkDesc="Out")
OUtputLinks(1)=(LinkDesc="Finished")

Inherited

FromMembers
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions