Skip to content

H7SeqAct_SetAIPlayerStatus

Class in MMH7Game · MMH7Game.H7SeqAct_SetAIPlayerStatus

Object › SequenceObject › SequenceOp › SequenceAction › H7SeqAct_SetAIPlayerStatus

Using it from Lua
h7.find_all("H7SeqAct_SetAIPlayerStatus")            -- live instances
h7.find_class("MMH7Game.H7SeqAct_SetAIPlayerStatus")   -- the class
h7.hook("MMH7Game.H7SeqAct_SetAIPlayerStatus.Activated", fn)

Properties

NameTypeNotes
mConditionPlayerH7StructsAndEnumsNative.EPlayerNumberprotected
mNewStatusH7StructsAndEnumsNative.EPlayerStatusprotected

Functions

NameDeclaration
Activatedevent Activated()
GetObjClassVersionstatic event int GetObjClassVersion()

Default values

mConditionPlayer=EPlayerNumber.PN_PLAYER_1
mNewStatus=EPlayerStatus.PLAYERSTATUS_INACTIVE
VariableLinks=none
ObjName="Set AI Player Status"
ObjCategory="H7DevActions"

Inherited

FromMembers
SequenceAction3 properties, 0 functions
SequenceOp26 properties, 18 functions
SequenceObject17 properties, 6 functions
Object13 properties, 308 functions