SeqAct_ChangeCollision
Class in Engine · Engine.SeqAct_ChangeCollision · native
Object › SequenceObject › SequenceOp › SequenceAction › SeqAct_ChangeCollision
Using it from Lua
h7.find_all("SeqAct_ChangeCollision") -- live instances
h7.find_class("Engine.SeqAct_ChangeCollision") -- the class
h7.hook("Engine.SeqAct_ChangeCollision.GetObjClassVersion", fn)
Properties
| Name | Type | Notes |
bBlockActors | bool | const, editconst |
bCollideActors | bool | const, editconst |
bIgnoreEncroachers | bool | const, editconst |
CollisionType | Actor.ECollisionType | |
Functions
| Name | Declaration |
GetObjClassVersion | static event int GetObjClassVersion() |
Default values
ObjName="Change Collision"
ObjCategory="Actor"
Inherited