H7SeqAct_ToggleFlythroughMode
Class in MMH7Game · MMH7Game.H7SeqAct_ToggleFlythroughMode
Object › SequenceObject › SequenceOp › SequenceAction › H7SeqAct_ToggleFlythroughMode
Using it from Lua
h7.find_all("H7SeqAct_ToggleFlythroughMode") -- live instances
h7.find_class("MMH7Game.H7SeqAct_ToggleFlythroughMode") -- the class
h7.hook("MMH7Game.H7SeqAct_ToggleFlythroughMode.Activated", fn)
Properties
| Name | Type | Notes |
bToggleCinematicView | bool | |
bToggleFog | bool | |
bToggleHud | bool | |
Functions
| Name | Declaration |
Activated | event Activated() |
GetObjClassVersion | static event int GetObjClassVersion() |
Default values
bCallHandler=false
InputLinks(0)=(LinkDesc="Enable",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)
InputLinks(1)=(LinkDesc="Disable",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)
InputLinks(2)=(LinkDesc="Toggle_deprecated",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)
VariableLinks=none
ObjName="Toggle H7Cinematic"
ObjCategory="H7Camera"
Inherited