H7SeqAct_QuestObjective¶
Class in MMH7Game · MMH7Game.H7SeqAct_QuestObjective · native, perobjectconfig
Object › SequenceObject › SequenceOp › SequenceAction › H7SeqAct_QuestObjective
Implements: H7IAliasable, H7IRandomPropertyOwner
Using it from Lua
Enums¶
EH7ObjectiveStage
EH7OS_STAGE_1 = 0, EH7OS_STAGE_2 = 1, EH7OS_STAGE_3 = 2, EH7OS_STAGE_4 = 3, EH7OS_STAGE_5 = 4, EH7OS_STAGE_6 = 5, EH7OS_STAGE_7 = 6, EH7OS_STAGE_8 = 7, EH7OS_STAGE_9 = 8, EH7OS_STAGE_MAX = 9
Properties¶
| Name | Type | Notes |
|---|---|---|
mAchieved | bool | private |
mCondAmount | int | private |
mCondDescription | string | private |
mCondIcon | string | private |
mCondRelatedObjects | array<Object> | private |
mCondTier | H7StructsAndEnumsNative.ECreatureTier | private |
mCondWeeks | int | private |
mDescription | string | const, localized, protected |
mFailed | bool | private |
mIgnoreFail | bool | protected |
mLastGameStateCounter | int | private |
mLoseConditions | array<H7SeqCon_Condition> | private |
mName | string | protected |
mObjectiveActivated | bool | private |
mObjectiveStatus | H7StructsAndEnumsNative.EQuestOrObjectiveStatus | private |
mShowOnMinimap | H7StructsAndEnumsNative.EH7ShowOnMinimap | protected |
mStage | H7SeqAct_QuestObjective.EH7ObjectiveStage | protected |
mTrackingObjects | array<H7IQuestTarget> | protected |
mUseSkirmish | bool | protected |
mWinConditions | array<H7SeqCon_Condition> | private |
Functions¶
| Name | Declaration |
|---|---|
GetCreatureTierString | private final function string GetCreatureTierString() |
GetDescription | function string GetDescription() |
GetDescriptionName | private final function string GetDescriptionName(Object relatedObject) |
GetLoseConditions | native function array<H7SeqCon_Condition> GetLoseConditions() |
GetMinimapQuestTargets | function array<H7IQuestTarget> GetMinimapQuestTargets() |
GetObjClassVersion | static event int GetObjClassVersion() |
GetObjectiveStatus | function H7StructsAndEnumsNative.EQuestOrObjectiveStatus GetObjectiveStatus() |
GetQuestTargets | function array<H7IQuestTarget> GetQuestTargets() |
GetShowOnMinimap | function H7StructsAndEnumsNative.EH7ShowOnMinimap GetShowOnMinimap() |
GetWinConditions | native function array<H7SeqCon_Condition> GetWinConditions() |
IsAchieved | function bool IsAchieved() |
IsActive | function bool IsActive() |
IsFailed | function bool IsFailed() |
ObjectiveActivated | event ObjectiveActivated() |
ObjectiveStateChanged | event ObjectiveStateChanged(H7StructsAndEnumsNative.EQuestOrObjectiveStatus oldStatus, H7StructsAndEnumsNative.EQuestOrObjectiveStatus NewStatus) |
RemoveMinimapTrackingObject | function RemoveMinimapTrackingObject(H7IQuestTarget questTarget) |
ShouldFireConditionCheck | event bool ShouldFireConditionCheck() |
UpdateRandomProperties | function UpdateRandomProperties(Object randomObject, Object hatchedObject) |
WinLoseCondDesc | function string WinLoseCondDesc() |
Default values¶
mLastGameStateCounter=-1
bLatentExecution=true
bAutoActivateOutputLinks=false
InputLinks(0)=(LinkDesc="Activate",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)
InputLinks(1)=(LinkDesc="Deactivate",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)
InputLinks(2)=(LinkDesc="Achieve",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)
InputLinks(3)=(LinkDesc="Fail",bHasImpulse=false,QueuedActivations=0,bDisabled=false,bDisabledPIE=false,LinkedOp=none,DrawY=0,bHidden=false,ActivateDelay=0.0000000,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0)
OutputLinks(0)=(Links=none,LinkDesc="Check win conditions",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
OutputLinks(1)=(Links=none,LinkDesc="Check lose conditions",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
OutputLinks(2)=(Links=none,LinkDesc="Achieved",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
OutputLinks(3)=(Links=none,LinkDesc="Failed",bHasImpulse=false,bDisabled=false,bDisabledPIE=false,LinkedOp=none,ActivateDelay=0.0000000,DrawY=0,bHidden=false,bMoving=false,bClampedMax=false,bClampedMin=false,OverrideDelta=0,PIEActivationTime=0.0000000,bIsActivated=false)
ObjName="Quest Objective"
ObjCategory="H7QuestActions"
DrawHeight=100
Inherited¶
| From | Members |
|---|---|
| SequenceAction | 3 properties, 0 functions |
| SequenceOp | 26 properties, 18 functions |
| SequenceObject | 17 properties, 6 functions |
| Object | 13 properties, 308 functions |